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Human-Computer Interaction : 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings / edited by Pablo H. Ruiz, Vanessa Agredo-Delgado, André Luiz Satoshi Kawamoto.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Ruiz, Pablo H., Editor.
Agredo-Delgado, Vanessa, Editor.
Kawamoto, André Luiz Satoshi., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Communications in computer and information science 1865-0937 ; 1478
Communications in Computer and Information Science, 1865-0937 ; 1478
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Computers, Special purpose.
Application software.
Artificial intelligence.
Software engineering.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computer and Information Systems Applications.
Artificial Intelligence.
Software Engineering.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computer and Information Systems Applications.
Artificial Intelligence.
Software Engineering.
Physical Description:
1 online resource (XIV, 263 pages) : 107 illustrations, 82 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the thoroughly refereed proceedings of the 7th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2021, held in Sao Paulo, Brazil, in September 2021.* The 15 full and 4 short papers presented in this volume were carefully reviewed and selected from 68 submissions. The papers deal with topics such as emotional interfaces, usability, video games, computational thinking, collaborative systems, IoT, software engineering, ICT in education, augmented and mixed virtual reality for education, gamification, emotional Interfaces, adaptive instruction systems, accessibility, use of video games in education, artificial Intelligence in HCI, among others. *The workshop was held virtually due to the COVID-19 pandemic.
Contents:
Combining two inspection methods: usability heuristic evaluation and WCAG guidelines to assess e-commerce websites
Considering the older adults' perceptions of IoT for designing IoT technologies
Control of a robotic hand through voice commands and biosignals
Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques
Digital Ecosystem for Children´s Rehabilitation with Psychomotor Deficit
Evaluating of mobile user interface: A Design Lenses approach
Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review
Interface Analysis Criteria for Mobile Devices: A Systematic Mapping
Lepi-Board: an Infrastructure for the Development of Digital Storytelling Games by Blind-Users
Modeling and Evaluating Personas with Software Explainability Requirements
Project-based Learning Focused on Professional Skills: An Approach applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses
Proposal for a serious game to assist in the daily care of children with ASD before Covid-19
Specified Ontologies in User Tags to Graphical User Interface Hedonistic type based on Sentiment Analysis
Towards a definition of a learning model of business simulation games based on the analysis of response from physiological devices
User experience evaluation in MOOC platforms: a hybrid approach
User Interface Adaptation through Ontology Models and Code Generation
User-centered design approach for a machine learning platform for medical purpose
Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device.
Other Format:
Printed edition:
ISBN:
978-3-030-92325-9
9783030923259
Access Restriction:
Restricted for use by site license.

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