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Human-Computer Interaction. Theory, Methods and Tools : Thematic Area, HCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Masaaki Kurosu.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Kurosu, Masaaki., Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12762
Information Systems and Applications, incl. Internet/Web, and HCI ; 12762
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer engineering.
Computer networks.
Application software.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Engineering and Networks.
Computer and Information Systems Applications.
Physical Description:
1 online resource (XXXIII, 657 pages) : 262 illustrations, 202 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work.
Contents:
HCI Theory, Education and Practice
Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept
Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study
Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture
Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years
Building Common Ground: Applying Mutual Learning in the UI/UX Education
Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?
A Panel to Confront the Differences in Intersectional HCI
Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities
Machine-Human Interaction: A Paradigm Shift?
Understanding Agency in Human-Computer Interaction Design
Grounding of Concept, Indexical and Name
Ethics in Human-Centered Design
AI Creativity and The Human-AI Co-Creation Model
Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis
A Review of Multimodal Interaction in Intelligent Systems
An Unheimlich Media: Bringing the Uncanny into the World
Implementation Goals for Multimodal Interfaces in Human-Computer Interaction
UX Evaluation Methods, Techniques and Tools
Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests
Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project
A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations
ERM-AT Applied to Social Aspects of Everyday Life
Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering
Is Usability Evaluation of DSL Still a Trending Topic?
A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations
FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model
Quality in Use -Case Study for Evaluation
How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home
Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work
Emotional and Persuasive Design
Blossoms: Preliminary Experiment on Sharing Empathy Online
An Emotional Tactile Interaction Design Process
Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach
Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System
The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness
Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service
Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review
Research on Emotional Design of Visual Interaction based on Cognitive Psychology
Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present
Comparison of Color Features of Kawaii Fashion Styles in Japan
Emotions and Cognition in HCI
Voice Switching in Voice-Enabled Digital Assistants (VDAs)
Facial Emotion Recognition in UX Evaluation: a Systematic Review
Analysis of Emotion in Socioenactive Systems
Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology
Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model
Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results
Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment
A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions
Definition and Estimation of Dimension in Facial Expression Space
Mobile Multitasking in Urban Contexts: Habituation and Countermeasures
Automatic Recognition of Experienced Emotional State from Body Movement.
Other Format:
Printed edition:
ISBN:
978-3-030-78462-1
9783030784621
Access Restriction:
Restricted for use by site license.

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