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Serious Games : Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings / edited by Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Fletcher, Bobbie, Editor.
Ma, Minhua, Editor.
Göbel, Stefan, Editor.
Baalsrud Hauge, Jannicke, Editor.
Marsh, Tim, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI ; SL 3, 12945
Information Systems and Applications, incl. Internet/Web, and HCI ; 12945
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Image processing-Digital techniques.
Computer vision.
Computer engineering.
Computer networks.
Social sciences-Data processing.
Education-Data processing.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Local Subjects:
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Imaging, Vision, Pattern Recognition and Graphics.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Computers and Education.
Physical Description:
1 online resource (XI, 291 pages) : 105 illustrations, 92 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains.
Contents:
Games Design and Study
Games Narratives
Games in Health
Competitive Gaming and Exercise
Games in Education.
Other Format:
Printed edition:
ISBN:
978-3-030-88272-3
9783030882723
Access Restriction:
Restricted for use by site license.

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