1 option
Virtual and Augmented Reality (VR/AR) : Foundations and Methods of Extended Realities (XR) / edited by Ralf Doerner, Wolfgang Broll, Paul Grimm, Bernhard Jung.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- Language:
- English
- Subjects (All):
- Image processing-Digital techniques.
- Computer vision.
- User interfaces (Computer systems).
- Human-computer interaction.
- Signal processing.
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- User Interfaces and Human Computer Interaction.
- Digital and Analog Signal Processing.
- Local Subjects:
- Computer Imaging, Vision, Pattern Recognition and Graphics.
- User Interfaces and Human Computer Interaction.
- Digital and Analog Signal Processing.
- Physical Description:
- 1 online resource (X, 429 pages) : 1 illustrations
- Edition:
- 1st ed. 2022.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- System Details:
- text file PDF
- Summary:
- This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.
- Contents:
- 1 R. Doerner and others, Introduction to Virtual and Augmented Reality
- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR
- 3 B. Jung and A. Vitzhum, Virtual Worlds
- 4 P. Grimm at al., VR/AR Input Devices and Tracking
- 5 W. Broll and others, VR/AR Output Devices
- 6 R. Doerner and others, Interaction in Virtual Worlds
- 7 M. Buhr and others, Real-time Aspects of VR Systems
- 8 W. Broll, Augmented Reality
- 9 R. Doerner and others, VR/AR Case Studies
- 10 W. Broll and others, Authoring of VR/AR Applications
- 11 R. Doerner, Mathematical Foundations of VR/AR.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-030-79062-2
- 9783030790622
- Access Restriction:
- Restricted for use by site license.
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.