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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture : 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part II / edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Soares, Marcelo M., Editor.
Rosenzweig, Elizabeth, Editor.
Marcus, Aaron, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science 1611-3349 ; 13322
Lecture Notes in Computer Science, 1611-3349 ; 13322
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Coding theory.
Information theory.
Computer engineering.
Computer networks.
Social sciences-Data processing.
Computer vision.
User Interfaces and Human Computer Interaction.
Coding and Information Theory.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Local Subjects:
User Interfaces and Human Computer Interaction.
Coding and Information Theory.
Computer Engineering and Networks.
Computer Application in Social and Behavioral Sciences.
Computer Vision.
Physical Description:
1 online resource (XIX, 505 pages) : 221 illustrations, 168 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.
Contents:
Emotion, Motivation, and Persuasion Design
Research on Museum Online User Classification and Evaluation Model Based on the Fogg's Behavior Model
Emotional Design and Research of Children's Picnic Tableware
How Architectural Forms can Influence Emotional Reactions: an Exploratory Study
Research on the Gamification Design of Reading App based on PAD Emotion Model
In Sync! Design for Social Connection
Research on the Emotional Expression Design of Robots for Human-Robot Interaction
Design for Well-being and Health
Designing a Digital Mental Health App for Opioid Use Disorder Using the UX Design Thinking Framework
Experiences in the Design of Localized eHealth Tools for Users Facing Inequality of Access to Healthcare
Visualizing Tacit Knowledge in Cardiac Operating Room: a Need-Finding Study
Experimental Research on Anthropomorphic Design in Interactive Sleep Persuasion Interface
Health Knowledge Visualization for the Elderly
Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns
Service Design of Clinical Infusion Monitoring System
Exploring the Potential Causes of Picky Eating and Relationship Between Experiences and Behaviors for Mental Model of Contemporary Young Adult
Can Electromyography and Subjective Metrics Work Better Together? Exploring Dynamic Muscle Fatigue to Promote the Design of Health and Fitness Technology
Learning Experience Design
Utilization of Digital Fabrication Technology in Hybrid Courses for Industrial Design Education During the COVID-19 Pandemic
Characteristics of Interaction Design and Advantages of Network Teaching
Exploring Children's Behavioral Intention of Using The Expected Game-Based Learning for Protracted Waste Problem
A Prototype Design and Usability Evaluation of a Chinese Educational System
A Student Experience Based Research on Brand Creation of a Private College
Research on Students' Learning Experience after Embedding Data Thinking into Curriculum
Take the Course "Staff Career Development" as an Example
How Should we Educate User Experience Designers (UXD) in Order to Design and Develop Effective Online Learning Platforms? - A Teaching & Learning Framework
Research on Mixed Teaching Scheme of Human Resource Management Tool Courses Based on Learning Experience
Teaching a Basic Design Class for Art and Design Freshmen: Course Design and Lessons Learned
Globalization, Localization, and Culture Issues
Investigation of New Private Gardens in Yangtze River Delta and Reflection on Design Value
Anthropometric Hand Dimensions of Chinese Adults Using Three-Dimensional Scanning Technique
Research on Peak Experience Design in Rural Cultural Tourism Service System: Take Diejiao Water Village of Foshan as an Example
Measuring Visual Attractiveness of Urban Commercial Street Using Wearable Cameras: A Case Study of Gubei Gold Street in Shanghai
Pressure Sensitivity Mapping of the Head Region for Chinese Adults for AR Glasses Design
Analysis on Aesthetic Turn and Social Factors of Beijing Jade Art in the Middle of the 20th Century
Research on Touchpoint Management in the Catering Industry
Taking Haidilao as an Example
From "Fire Pit" to "Hall": Spiritual Space Design in Chinese Family Life
Dissemination of São Tomé and Príncipe Culture through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants
Shenzhen Maker Culture with Innovation and Entrepreneurship Policy in the Context of Belt and Road Initiatives
Research on the Experience of Beautiful Rural Spatial Morphology in Shaoguan Area of Northern Guangdong Province Based on Space Syntax: A Case Study of Bailou Village, Shatian Town, Xinfeng County.
Other Format:
Printed edition:
ISBN:
978-3-031-05900-1
9783031059001
Access Restriction:
Restricted for use by site license.

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