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Modelling Puzzles in First Order Logic / by Adrian Groza.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Author/Creator:
Groza, Adrian, Author.
Contributor:
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Language:
English
Subjects (All):
Machine theory.
Logic programming.
Logic, Symbolic and mathematical.
Education-Data processing.
Formal Languages and Automata Theory.
Logic in AI.
Mathematical Logic and Foundations.
Computers and Education.
Local Subjects:
Formal Languages and Automata Theory.
Logic in AI.
Mathematical Logic and Foundations.
Computers and Education.
Physical Description:
1 online resource (XV, 338 pages) : 208 illustrations, 93 illustrations in color.
Edition:
1st ed. 2021.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2021.
System Details:
text file PDF
Summary:
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses. .
Contents:
Preface
Getting Started with Prover9 and Mace4
Micro Arithmetic Puzzles
Strange Numbers
Practical Puzzles
Lady and Tigers
Einstein Puzzles
Island of Truth
Love and Marriage
Grid Puzzles
Japanese Puzzles
Russian Puzzles
Polyomino Puzzles
Self-reference and Other Puzzles
Epigraph in Natural Language.
Other Format:
Printed edition:
ISBN:
978-3-030-62547-4
9783030625474
Access Restriction:
Restricted for use by site license.

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