1 option
Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.
- Format:
- Book
- Series:
- Computer Science (SpringerNature-11645)
- Lecture notes in computer science 1611-3349 ; 13262
- Lecture Notes in Computer Science, 1611-3349 ; 13262
- Language:
- English
- Subjects (All):
- Computer science.
- User interfaces (Computer systems).
- Human-computer interaction.
- Artificial intelligence.
- Computer vision.
- Computer science-Mathematics.
- Theory of Computation.
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Computer Vision.
- Mathematics of Computing.
- Local Subjects:
- Theory of Computation.
- User Interfaces and Human Computer Interaction.
- Artificial Intelligence.
- Computer Vision.
- Mathematics of Computing.
- Physical Description:
- 1 online resource (XIII, 257 pages) : 107 illustrations, 72 illustrations in color.
- Edition:
- 1st ed. 2022.
- Contained In:
- Springer Nature eBook
- Place of Publication:
- Cham : Springer International Publishing : Imprint: Springer, 2022.
- System Details:
- text file PDF
- Summary:
- This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
- Contents:
- Learning in Games
- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat
- Deep Reinforcement Learning for Morpion Solitaire
- Expert Iteration for Risk
- Search in Games
- Sequential Halving Using Scores
- Cosine Annealing, Mixnet and Swish Activation for Computer Go
- A Heuristic Approach to the Game of Sylver Coinage
- Evaluating Interpretability Methods for DNNs in Game-Playing Agents
- Solving Games
- Quixo is Solved
- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort
- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort
- BoxOff is NP-Complete.
- Other Format:
- Printed edition:
- ISBN:
- 978-3-031-11488-5
- 9783031114885
- Access Restriction:
- Restricted for use by site license.
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