My Account Log in

1 option

Advances in Computer Games : 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers / edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Browne, Cameron., Editor.
Kishimoto, Akihiro, Editor.
Schaeffer, Jonathan, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science 1611-3349 ; 13262
Lecture Notes in Computer Science, 1611-3349 ; 13262
Language:
English
Subjects (All):
Computer science.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Computer science-Mathematics.
Theory of Computation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Mathematics of Computing.
Local Subjects:
Theory of Computation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Mathematics of Computing.
Physical Description:
1 online resource (XIII, 257 pages) : 107 illustrations, 72 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Contents:
Learning in Games
Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat
Deep Reinforcement Learning for Morpion Solitaire
Expert Iteration for Risk
Search in Games
Sequential Halving Using Scores
Cosine Annealing, Mixnet and Swish Activation for Computer Go
A Heuristic Approach to the Game of Sylver Coinage
Evaluating Interpretability Methods for DNNs in Game-Playing Agents
Solving Games
Quixo is Solved
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort
BoxOff is NP-Complete.
Other Format:
Printed edition:
ISBN:
978-3-031-11488-5
9783031114885
Access Restriction:
Restricted for use by site license.

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account