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Computers Helping People with Special Needs : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, Proceedings, Part II / edited by Klaus Miesenberger, Georgios Kouroupetroglou, Katerina Mavrou, Roberto Manduchi, Mario Covarrubias Rodriguez, Petr Penáz.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Miesenberger, Klaus., Editor.
Kouroupetroglou, Georgios, Editor.
Mavrou, Katerina, Editor.
Manduchi, Roberto, Editor.
Covarrubias Rodriguez, Mario., Editor.
Peňáz, Petr, Editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Lecture notes in computer science 1611-3349 ; 13342
Lecture Notes in Computer Science, 1611-3349 ; 13342
Language:
English
Subjects (All):
User interfaces (Computer systems).
Human-computer interaction.
Computer networks.
Computers, Special purpose.
Application software.
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computer and Information Systems Applications.
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Communication Networks.
Special Purpose and Application-Based Systems.
Computer and Information Systems Applications.
Physical Description:
1 online resource (XXVII, 547 pages) : 143 illustrations, 119 illustrations in color.
Edition:
1st ed. 2022.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2022.
System Details:
text file PDF
Summary:
The two-volume set LNCS 13341 and 13342 constitutes the refereed proceedings of the Joint International Conference on Digital Inclusion, Assistive Technology, and Accessibility, ICCHP-AAATE 2022. The conference was held in Lecco, Italy, in July 2022. The 112 papers presented were carefully reviewed and selected from 285 submissions. Included also are 18 introductions. The papers are organized in the following topical sections: Part I: Art Karshmer Lectures in Access to Mathematics, Science and Engineering; Digital Solutions for Inclusive Mobility: solutions and accessible maps for indoor and outdoor mobility; implementation and innovation in the area of independent mobility through digital technologies; haptic and digital access to art and artefacts; accessibility of co-located meetings; interactions for text input and alternative pointing; cognitive disabilities and accessibility; augmentative and alternative communication (AAC): emerging trends, opportunities and innovations; language accessibility for the deaf and hard-of-hearing. Part II: Digital accessibility: readability and understandability; serious and fun games; internet of things: services and applications for people with disabilities and elderly persons; technologies for inclusion and participation at work and everyday activities; robotic and virtual reality technologies for children with disabilities and older adults; development, evaluation and assessment of assistive technologies; ICT to support inclusive education - universal learning design (ULD); design for assistive technologies and rehabilitation; assistive technologies and inclusion for older people.
Contents:
Digital Accessibility: Readability and Understandability
Digital Accessibility: Readability and Understandability
Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations
Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People
Rethinking Alt Text to Improve its Effectiveness
Password Challenges for Older People in China and the United Kingdom
Digital Authentication for Visually Disabled People: Initial Results of an Online Survey
Layered Audio Descriptions for Videos
Serious and Fun Games
Serious and Fun Games - Introduction to the Special Thematic Session
Accessibility Improvement of Leisure Sports "M¨olkky" for Visually Impaired Players Using AI Vision
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions
Comparison of Guidelines for the Accessible Design of Augmented Reality Applications
Internet of Things: Services and Applications for People with Disabilities and Elderly Persons
Internet of Things - Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session
Home Automation System Controlled through Brain Activity
BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People
Hands-free Interaction Methods for Smart Home Control with Google Glass
Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses
Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls
Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT
Technologies for Inclusion and Participation at Work and in Everyday Activities
Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session
A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing
Testing an Augmented Reality Learning App for People with Learning Difficulties in Vocational Training in Home Economics - Central Results of the Project LernBAR (Learning based on Augmented Reality)
Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors Influence the Working Conditions and Job Satisfaction of People with Disabilities
Remote Working: A Way to Foster Greater Inclusion and Accessibility
Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults
Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session
Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder
A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation
POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities
Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors
Assessing Professional Caregivers' Intention to Use and Relatives' Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia - a Standardized Assessment Using an Adapted Version of UTAUT
Development, Evaluation and Assessment of Assistive Technologies
Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session
A Model to Represent Knowledge about Assistive Products
Buddy - a Personal Companion to Match People with Cognitive Disabilities and AT
Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders
Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy
How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience
Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis
ICT to Support Inclusive Education - Universal Learning Design (ULD)
ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session
Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions
Gauging Awareness of Accessibility in Open Educational Resources
Usability of an Accessible Learning Platform - Lessons Learned
Assessment Requirements of Disabled Students in Higher Education
Video Screen Commentary System Supporting Online Learning of Visually Impaired Students
Inclusive Education Going Digital: The Education of ,,Digital Scouts"
Design for Assistive Technologies and Rehabilitation
A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing
Mechanical Arm for Soft Exoskeleton Testing
Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties
Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton
Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices
Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients
Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability
Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization
Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users
A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis
Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study
Assessment of the Usability of an Innovative Assistive Swimsuit
Design of a Car Simulator to Assess Driving Capabilities in People with Disability
Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision
Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications
Assistive Technologies and Inclusion for Older People
Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session
Ageism and Sexism amongst Young Technicians and Older People in China
Ageism in Design: Accessibility without User Experience
Addressing Privacy Concerns in Depth Sensors
Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample. .
Other Format:
Printed edition:
ISBN:
978-3-031-08645-8
9783031086458
Access Restriction:
Restricted for use by site license.

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