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Games for your mind : the history and future of logic puzzles / Jason Rosenhouse.

Van Pelt Library GV1493 .R725 2020
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Format:
Book
Author/Creator:
Rosenhouse, Jason, author.
Contributor:
Rosengarten Family Fund.
Language:
English
Subjects (All):
Logic puzzles.
Logic puzzles--History.
Mathematical recreations.
Genre:
History.
Physical Description:
xiv, 333 pages : illustrations ; 25 cm
Other Title:
History and future of logic puzzles
Place of Publication:
Princeton, New Jersey : Princeton University Press, [2020]
Summary:
"Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Gödel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories"--Publisher's description.
Contents:
Machine generated contents note: I. The Pain and Pleasure of Logic
1. Is Logic Boring and Pointless?
1.1. Logic in Practice, Logic in Theory
1.2. Enter the Philosophers
1.3. Notes and Further Reading
2. Logic Just for Fun
2.1. Sudoku and Mastermind
2.2. Some Classic Logic Puzzles
2.3. Puzzles in Propositional Logic
2.4. Notes and Further Reading
2.5. Solutions
II. Lewis Carroll and Aristotelian Logic
3. Aristotle's Syllogistic
3.1. The Beginning of Formal Logic
3.2. Proposition Jargon
3.3. Operations on Propositions
3.4. Figures and Moods
3.5. Aristotle's Proof Methods
3.6. Notes and Further Reading
4. The Empuzzlement of Aristotelian Logic
4.1. Diagrams for Propositions
4.2. Playing the Game
4.3. A Closer Look at Placing Counters
4.4. One More Example
4.5. Are We Having Fun Yet?
4.6. Puzzles for Solving
4.7. Solutions
5. Sorites Puzzles
5.1. A Quadriliteral Diagram?
5.2. Notation and Formulas
5.3. The Formalization in Action
5.4. The Method of Underscoring
5.5. The Method of Trees
5.6. Puzzles for Solving
5.7. Notes and Further Reading
5.8. Solutions
6. Carroll's Contributions to Mind
6.1. The Barbershop Puzzle
6.2. Achilles and the Tortoise
6.3. Scholarly Responses to Carroll's Regress
6.4. Does the Tortoise Have a Point?
6.5. Notes and Further Reading
III. Raymond Smullyan and Mathematical Logic
7. Liars and Truthtellers
7.1. Propositional Logic
7.2. A Knight/Knave Primer
7.3. A Selection of Knight/Knave Puzzles
7.4. Sane or Mad?
7.5. The Lady or the Tiger?
7.6. Some Unusual Knights and Knaves
7.7. Two Elaborate Puzzles
7.8. Notes and Further Reading
7.9. Solutions
8. From Aristotle to Russell
8.1. Aristotle's Organon
8.2. Medieval Logic
8.3. Mill's A System of Logic
8.4. Boole and Venn
8.5. Russell's The Principles of Mathematics
8.6. Notes and Further Reading
9. Formal Systems in Life and Math
9.1. What Is a Formal System?
9.2. What Can Your Formal Language Say?
9.3. Formalizations of Arithmetic
9.4. Notes and Further Reading
10. The Empuzzlement of Godel's Theorems
10.1. Established Knights and Knaves
10.2. A Sentence That Is True but Unprovable
10.3. Establishment, Revisited
10.4. A Godelian Machine
10.5. Godel's Second Incompleteness Theorem
10.6. Puzzles for Solving
10.7. Notes and Further Reading
10.8. Solutions
11. Question Puzzles
11.1. Three Warm-Ups
11.2. The Power of Indexical Questions
11.3. The Heaven/Hell Puzzle
11.4. The Nelson Goodman Principle
11.5. Generalized Nelson Goodman Principles
11.6. Coercive Logic
11.7. Smullyan as a Writer
11.8. Solutions
IV. Puzzles Based on Nonclassical Logics
12. Should "Logics" Be a Word?
12.1. Logical Pluralism?
12.2. Is Classical Logic Correct?
12.3. Applications of Nonclassical Logic
12.4. Notes and Further Reading
13. Many-Valued Knights and Knaves
13.1. The Transitional Phase
13.2. The Three-Valued Island
13.3. The Fuzzy Island
13.4. Modus Ponens and Sorites
13.5. Puzzles for Solving
13.6. Solutions
V. Miscellaneous Topics
14. The Saga of the Hardest Logic Puzzle Ever
14.1. Boolos Introduces the Puzzle
14.2. Is There a Simpler Solution?
14.3. Trivializing the Hardest Puzzle Ever
14.4. Are Three Questions Necessary?
14.5. Two Questions When Random Is Really Random
14.6. What If Random Can Remain Silent?
14.7. Notes and Further Reading
15. Metapuzzles
15.1. A Warm-Up Puzzle
15.2. The Playful Children and Caliban's Will
15.3. Knight/Knave Metapuzzles
15.4. Solutions
16. Paradoxes
16.1. What Is a Paradox?
16.2. Paradoxes of Predication
16.3. The Paradox of the Preface
16.4. The Liar
16.5. Miscellaneous Paradoxes
16.6. Notes and Further Reading
17. A Guide to Some Literary Logic Puzzles
17.1. The Nine Mile Walk
17.2. The Early Days of "Logic Fiction"
17.3. A Gallery of Eccentric Detectives
17.4. The Anti-Logicians
17.5. Carr and Queen
17.6. The Thinking Machine.
Notes:
Includes bibliographical references (pages [319]-326) and index.
Local Notes:
Acquired for the Penn Libraries with assistance from the Rosengarten Family Fund.
ISBN:
9780691174075
0691174075
OCLC:
1151103970

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