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Technology Supported Active Learning : Student-Centered Approaches / edited by Carlos Vaz de Carvalho, Merja Bauters.

Springer Nature - Springer Education eBooks 2021 English International Available online

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Format:
Book
Contributor:
Carvalho, Carlos Vaz de, editor.
Bauters, Merja, editor.
Series:
Lecture Notes in Educational Technology, 2196-4971
Language:
English
Subjects (All):
Educational technology.
Education--Data processing.
Education.
Digital Education and Educational Technology.
Computers and Education.
Local Subjects:
Digital Education and Educational Technology.
Computers and Education.
Physical Description:
1 online resource (191 pages)
Edition:
1st ed. 2021.
Place of Publication:
Singapore : Springer Nature Singapore : Imprint: Springer, 2021.
Summary:
This book promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This book addresses the latest research and practice in the use of technology to promote active learning. As such, on the one hand, it focuses on active pedagogical methodologies like problem-based learning, design thinking and agile approaches; on the other, it presents best practice cases on the use of digital environments to support these methodologies. Readers will come to understand and learn to apply active learning methodologies, either by replicating the best practices presented here, or by creating their own methods.
Contents:
Technology to Support Active Learning in Higher Education
Agile and lean methods with design thinking.-Project-based Learning in Higher Education
Inquiry-based Learning in Higher Education
Agile Methodologies in learning with design Thinking
The Design of a Problem-Based Learning Platform for Engineering Education
Serious games to support Agile and Lean Methodologies
Design thinking as a collaborative learning design tool for teachers
Design thinking for promoting human-centred design
Game design-based learning for preservice and in-service teacher training.
Notes:
Includes bibliographical references and index.
ISBN:
9789811620829
9811620822

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