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Building Games with Flutter : The Ultimate Guide to Creating Multiplatform Games Using the Flame Engine in Flutter 3 / Paul Teale.
- Format:
- Book
- Author/Creator:
- Teale, Paul, author.
- Language:
- English
- Subjects (All):
- Video games--Development.
- Video games.
- Video games--Programming.
- Physical Description:
- 1 online resource (224 pages)
- Edition:
- 1st ed.
- Distribution:
- London : Bloomsbury Publishing (UK), 2024.
- Place of Publication:
- Birmingham : Packt Publishing, 2022.
- System Details:
- Mode of access: World Wide Web.
- text file HTML
- Biography/History:
- Teale Paul: Paul Teale was born and raised in Leeds, West Yorkshire before moving to London to pursue a career in software engineering. He has been a software engineer for 25+ years covering backend, web, and mobile, where he has spent the last 12 years as a mobile developer covering Android and more recently Flutter. He has worked on many large projects during his career for companies like Discovery, Sky, Shazam, Visa, NBC, and Channel 5. He is a massive sci-fi fan and loves watching all the latest movies. He is happily married for the last 15 years to Mariel where they live together in West London with their son Alfie and their 2 cats.
- Summary:
- With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
- Contents:
- Cover
- Title Page
- Copyright and credits
- Contributors
- About the reviewers
- Table of Contents
- Preface
- Part 1: Game Basics
- Chapter 1: Getting Started with Flutter Games
- Technical requirements
- Working with Flutter
- Using Dart
- Compilation types
- Hot reload
- Native bridge
- Garbage collection
- Thread control
- Summarizing the book
- Flame
- Designing a game
- Graphics
- Input
- Sounds
- Level design
- Cross-platform games
- Advanced graphics effects
- Game AI
- Finishing the game
- Creating a simple example animation
- Summary
- Questions
- Chapter 2: Working with the Flame Engine
- Organizing the assets in your game
- Adding the game loop
- Update
- Render
- Working with components
- FlameGame
- Converting our code to use components
- Questions
- Chapter 3: Building a Game Design
- Planning a game
- Designing the game screens
- Part 2: Graphics and Sound
- Chapter 4: Drawing and Animating Graphics
- Drawing on the screen
- Working with sprite animation
- Moving a sprite around the screen
- Colliding with other sprites
- Summary
- Questions
- Chapter 5: Moving the Graphics with Input
- Drawing onscreen controls
- Moving our character with onscreen controls
- Moving our character with touch
- Chapter 6: Playing Sound Effects and Music
- Playing background music
- Playing sound effects
- Controlling the volume
- Chapter 7: Designing Your Own Levels
- Introduction to Tiled
- Loading a tile map
- Adding dynamic objects to the map
- Understanding map navigation
- Detecting tile collisions
- Understanding collisions
- Implementing collisions
- Chapter 8: Scaling the Game for Web and Desktop
- Building the game for the web and desktop
- Setting the new screen boundary
- Fixing the sprites
- Fixing the coin and water components
- Fixing the background and tile map
- Fixing the HUD components
- Setting background music
- Setting Flutter Web build parameters
- Navigating with key events
- Part 3: Advanced Games Programming
- Chapter 9: Implementing Advanced Graphics Effects
- Technical requirements
- What are particle effects?
- Animating with particles
- Creating shadows with layers
- Chapter 10: Making Intelligent Enemies with AI
- Making enemies chase the player
- Navigating obstacles with pathfinding
- Chapter 11: Finishing the Game
- Wrapping up the game
- Adding a menu screen
- Adding a settings screen
- Adding a game over screen
- Compiling all screens with navigation routes and music volume
- Monetizing your game
- Adverts
- In-app purchases
- Purchase
- Notes:
- Includes index.
- Includes bibliographical references and index.
- ISBN:
- 9781801813662
- 1801813663
- OCLC:
- 1328134436
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