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Human-computer interaction in game development with Python : design and develop a game interface using HCI technologies and techniques / Joseph Thachil George, Meghna Joseph George.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
George, Joseph Thachil, author.
George, Meghna Joseph, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Python (Computer program language).
Human-computer interaction.
Physical Description:
1 online resource (335 pages) : illustrations (some color)
Place of Publication:
New York, New York : Apress L. P., [2022]
Summary:
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology.
Contents:
Intro
Table of Contents
About the Authors
About the Technical Reviewer
Introduction
Chapter 1: Human-Computer Interaction Tools and Methodologies
Fundamentals of Human-Computer Interaction
Digging Deeper
Designing the Interface
Adaption and Interfaces
Interfaces of Multi-Device
Evolutionary Trends
Evaluation of Usability
Bringing Usability and Accessibility Together
Analysis of Task Situations
Techniques and Tools for Human-Computer Interaction Development
Techniques for Defining Specifications
The Cycle of Tool Life and Methodologies Taxonomy
Selecting Instruments, Techniques, and Resources
The Eye Tracking Technique and Usability
Eye Tracking Studies
User Control
Usability Testing
Why Eye Tracking?
Creating an Effective Interface
Graphical User Interfaces
Characteristics of User Interfaces
Summary
Chapter 2: Human-Computer Interaction Tools and Game Development
Tools and Techniques for General Game Development
The Video Game Interface
Video Game Development and Interaction
Video Game Users' Requirements and Needs
Interactive UI Design for a Game
Panel Design
Window Architecture
Icon Design
Color Development
Eye-Tracking Techniques
The Impact of Eye Tracking in Games
Eye Tracking in Games
Project Planning and Development
Development Environment
OpenCV
Structure of OpenCV
Haar Cascade
Face and Eye Recognition
Modeling and Development
Conclusions and Problems
Creating the Data Structure
Applying Photographic Filters
Conclusions
Recognizing the Iris
Edge Detection
Conclusions and Problems.
Parameter Analysis on Blur, CLAHE, and CANNY Filters
Analysis
Iris Recognition (2)
"Average Color" Recognition
Project Analysis
Data Analysis
Precision
Recall
F-measure
Result
Video #1
Video #2
Video #3
Video #4
Project Conclusions
Chapter 3: Developing a Video Game
Roles in the Video Game Industry
Producers
Publishers
Game Developers
Roles and Processes of Game Development
Game Design
Game Art Design
Game Programming
Game Testing
Software Development
Game Development Phases
Pre-Production Phase
Outsourcing
Production Phase
Milestones: The Cornerstones of Development
Post-Production Phase
Localization
Fan Translation
Chapter 4: Turning Points in Game Development
Game Engines
Rendering Engine
Indie Video Games
Crowdfunding
The Case of Dreams: Developing a Game Within a Video Game
Current Problems in the Development of Video Games
Crunch Time
Piracy
Programming Stages
Paradigms and Programming Languages
Visual Programming
Chapter 5: Developing a Game in Python
Python and Pygame
Designing the Video Game
Development Team
Game Design Document and Production
Game Menu
Short Introduction to Pygame
Game Interface
The Player
Powering Up
The Enemies
The Bosses
Collision Management
The Levels
Chapter 6: Game Development - Industry Standards
Game Terminology
Overall Design of the Game
Frontend and Backend in Game Development
Verify the Token
General Description of the Game's Services
Network Interfaces and Sequence Diagram for the Game Development Cycle
Game Network Interfaces
Sequence Diagrams.
Casino Games
Tournament Games
Security of Online Games Through a Web Portal
Secure Code for Games
Secure by Design
Security Control
Chapter 7: Gamification in Human-Computer Interaction
Gamification Strategy
Gamification Examples
Common Risks and Mistakes
Gamification in Education
Aspects of the Game's Foundation
The Different Game Categories
Psychology and Motivation in Gamification
The Two Different Types of Motivation
Playing and Learning
Gamification in the Classroom
Factors that Make Gamification in the Classroom Easier
How Can Gamification Help with Learning?
Games-Based Learning vs Gamification
Solutions for an Educational Game
Designing a Gamified Application
Math Games for Kids
Gamified Applications Dedicated to Training
ClassDojo
Methodology for Creating Gamified Applications
Web Application
Native Application
Native App vs Web App
The PhoneGap Framework
Why PhoneGap?
PhoneGap's Architecture
Anaconda Python and the PyQT5 GUI Framework
Anaconda Installation
Linux
Windows
PyQT5 Installation
PyQt5 Example
PyQT Events
Drawbacks to Gamification
Avoiding the Drawbacks
Chapter 8: Human-Computer Interaction Research and Development
Human-Computer Interaction with a Head-Mounted Display
Human-Machine Interfaces: Future Development
The Touchscreen Revolution
Direct Communication with the Mind
Gesture Engagement Taken to a New Level
Applications of Spatial Cognition Human Contact Research
Interaction with the Voice
Interactions Between the Brain and the Computer
Chapter 9: Recommendations and Concluding Comments
Recommendations
Broad HCI Assessment Criteria
Information and Communication Technology (ICT) Development
New Trends.
Promising HCI Technologies
Important Considerations for Building a User-Friendly Interface
Final Thoughts on Game Design and HCI
Index.
Notes:
Description based on print version record.
Includes index.
Other Format:
Print version: George, Joseph Thachil Human-Computer Interaction in Game Development with Python
ISBN:
9781484281826
1484281829
OCLC:
1319344673

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