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Game development with unity for .NET developers : the ultimate guide to creating games with Unity and Microsoft Game Stack / Jiadong Chen.
- Format:
- Book
- Author/Creator:
- Chen, Jiadong, author.
- Language:
- English
- Subjects (All):
- Computer games--Development.
- Computer games.
- Video games--Programming.
- Video games.
- Physical Description:
- 1 online resource (584 pages)
- Edition:
- 1st ed.
- Distribution:
- London : Bloomsbury Publishing (UK), 2024.
- Place of Publication:
- Birmingham : Packt Publishing, 2022.
- System Details:
- text file HTML
- Biography/History:
- Chen Jiadong: Jiadong Chen is one of 3, 000 Microsoft Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry's best and brightest six years in a row, and is currently working as a Senior Software Developer at Company-X, based in Hamilton, New Zealand. He is interested in Microsoft Azure cloud, Unity and XR development, and. NET/C#. He is a Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Trainer. He is also a member of the. NET Foundation. Before joining Company-X, Jiadong worked for Company-U (Unity), the creator of the world's most widely-used real-time 3D development platform, as a Field Engineer. Price Ed: Ed Price is a Senior Program Manager in Engineering at Microsoft, with an MBA in technology management. He leads Microsoft's efforts to publish Reference Architectures on the Azure Architecture Center. Previously, he drove datacenter deployment and customer feedback, and he ran Microsoft's customer feedback programs for Azure development, Service Fabric, IoT, Functions, and Visual Studio. He was also a technical writer at Microsoft for 6 years and helped lead TechNet Wiki. He is the co-author of five books, including Learn to Program with Small Basic and ASP. NET Core 5 for Beginners from Packt.
- Summary:
- Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
- Contents:
- Table of Contents Hello Unity Scripting Concepts in Unity Developing UI with the Unity UI System Creating Animations with the Unity Animation System Working with the Unity Physics System Integrating Audio and Video in a Unity Project Understanding the Mathematics of Computer Graphics in Unity The Scriptable Render Pipeline in Unity Using Data-Oriented Technology Stack in Unity Serialization System and Assets Management In Unity and Azure Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity.
- Notes:
- Includes index.
- ISBN:
- 9781801075077
- 1801075077
- OCLC:
- 1319221453
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