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The fundamentals of interactive design / Michael Salmond, Gavin Ambrose.

Bloomsbury Applied Visual Arts Available online

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Format:
Book
Author/Creator:
Salmond, Michael, author.
Ambrose, Gavin, author.
Series:
AVA fundamentals
AVA Academia's fundamentals
Language:
English
Subjects (All):
Interactive art.
Graphic arts.
Interactive multimedia.
Computer art.
Physical Description:
1 online resource (192 p.) : illustrations
Place of Publication:
London : AVA Academia, 2013.
Contents:
Ch 1. Interactive design as a discipline. What is interactive design? ; What does an interactive designer do? ; Interview : Darrell Wilkins, creative director ; The design document ; Using new technology ; Case study : Kaiser Chiefs' website ; Project : Create concepts and storyboards
ch. 2. Ideas, prototypes and experiences. Where do ideas come from? ; Influences and the creative process ; The medium informs the design ; Emotional attachment to the product ; Designing experiences ; Interview : Lydia Swangren, UX designer ; Case study : Multi-platform delivery ; Project : Engage through interactivity
ch. 3. The industry process. The pitch ; Interview : David Burrows, design consultant ; Art direction and aesthetic ; Case study : WrestleMania viral campaign ; Project : Create a campaign pitch
ch. 4. Audience, usability and testing. Design for the audience ; Usability in design : rules and principles ; Usability and content ; Usability and visual communication ; Usability testing ; Interview : Trevor May, mobile designer ; Case study : Glastonbury app ; Project : Create an interactive promotion
ch. 5. Motion graphics and shareable media. Motion and interactivity ; Augmented reality ; Video and motion graphics ; Interview : Krystal Schultheiss, motion graphics developer ; The video production process ; Viral videos ; Social media ; Interview : Steve Smith, senior developer ; Case study : pq-eyewear website ; Project : Create a campaign for a TV series
ch. 6. Games. Computer games ; Games as an interactive medium ; Interview : Pete Everett, advergame designer ; Case study : Coca-Cola Open the Games ; Project : Create an advergame.
Notes:
Includes bibliographical references (p. 188-189) and index.
Electronic reproduction. London : Bloomsbury Publishing, 2014. Available via World Wide Web. Access limited by licensing agreement. s2014 dcunns
Other Format:
Original
ISBN:
9781350096530 (online)
OCLC:
1170778761
Access Restriction:
Restricted for use by site license.

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