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Intermedia games--games inter media : video games and intermediality / edited by Michael Fuchs and Jeff Thoss.

Bloomsbury Open Access Available online

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Format:
Book
Contributor:
Fuchs, Michael, 1981- editor.
Thoss, Jeff, editor.
Language:
English
Subjects (All):
Intermediality.
Multimedia systems.
Video games--Design.
Video games.
Physical Description:
1 online resource (297 pages)
Edition:
First edition.
Place of Publication:
London, England : Bloomsbury Publishing, 2019.
Language Note:
English
Summary:
"While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games--Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it."-- Provided by publisher.
Contents:
Introduction / Jeff Thoss and Michael Fuchs
Video games' incorporation of other media
The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto
The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien
Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis
Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. Kolkey
Lost in the static? : comics in video games / Armin Lippitz
Intermedial exchanges between video games and other media
Game and watch : machinimas, let's plays, streams, and the linearization of digital play / Riccardo Fassone
Videogaming in(to) literature : virtual corporeality in Chloé Delaume's Corpus Simsi / Laurent Milesi
Edgar Allan Poe simulators : on dream logic, game narratives, and Poesque atmospheres / Marco Caracciolo
Interference as artistic strategy : video game art between transparency and opacity / Stephan Schwingeler
Video games and their transmedial environments
Music across the transmedial frontier : Star Trek video games / Tim Summers
Transmediality and the brick : differences and similarities between analogue and digital lego play / Mattia Thibault
Transfictionality, thetic space, and doctrinal transtexts : the procedural expansion of Gor in second life's Gorean role-playing games / Christophe Duret.
Notes:
Includes index.
Includes bibliographical references and index.
Creative Commons. CC BY-NC-ND 3.0. https://creativecommons.org/licenses/by-nc-nd/4.0/deed.en
ISBN:
9781501330520
1501330527
9781501330513
1501330519
9781501330506
1501330500
OCLC:
1077292162

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