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Classic game design : from pong to pac-man with unity / Franz Lanzinger.
- Format:
- Book
- Author/Creator:
- Lanzinger, Franz, author.
- Language:
- English
- Subjects (All):
- Unity (Electronic resource).
- Video games--Design.
- Video games.
- Physical Description:
- 1 online resource (304 pages)
- Edition:
- Second edition.
- Place of Publication:
- Dulles, Virginia ; Boston, Massachusetts ; New Delhi : Mercury Learning and Information, [2019]
- System Details:
- System requirements to view CD-ROM: PC or Mac readable disk drive.
- Summary:
- You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to info@merclearning.com) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.
- Contents:
- Frontmatter
- TABLE OF CONTENTS
- Acknowledgments
- About the Author
- CHAPTER 1: INTRODUCTION
- CHAPTER 2: TOOLS OF THE TRADE
- CHAPTER 3: PONG
- CHAPTER 4: CLASSIC PADDLE GAME
- CHAPTER 5: BREAKOUT
- CHAPTER 6: CLASSIC BRICK GAME
- CHAPTER 7: SPACE INVADERS
- CHAPTER 8: CLASSIC GAME PROJECT THREE: VERTICAL SHOOTER
- CHAPTER 9: SCRAMBLE
- CHAPTER 10: CLASSIC GAME PROJECT FOUR: SCROLLING SHOOTER
- CHAPTER 11: PAC-MAN
- CHAPTER 12: CLASSIC GAME PROJECT FIVE: MAZE GAME
- EPILOGUE
- APPENDIX I: INTRODUCTION TO C# FOR BEGINNERS
- APPENDIX II: EIGHT RULES OF CLASSIC GAME DESIGN
- APPENDIX III: ABOUT THE DVD
- INDEX
- Notes:
- Description based on print version record.
- ISBN:
- 9781683923879
- 1683923871
- 9781683923862
- 1683923863
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