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The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / Jenna Ng.

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Format:
Book
Author/Creator:
Ng, Jenna, author.
Series:
MediaMatters.
MediaMatters
Language:
English
Subjects (All):
Multimedia systems--Psychological aspects.
Multimedia systems.
Reality.
Perception (Philosophy).
Physical Description:
1 online resource (281 pages) : digital, PDF file(s).
Place of Publication:
Amsterdam : Amsterdam University Press, 2021.
Language Note:
English
Summary:
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. <i>The Post-Screen through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie</i> is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.
Contents:
Cover
Table of Contents
Acknowledgements
Introduction
Post-Screen Media: Meshing the Chain Mail
Eroding Boundaries in the Contemporary Mediascape
Why Boundaries Matter
Chapter Outlines
The Post-what?
1. Screen Boundaries as Movement
Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance
Screen Boundaries: Physical and Virtual, and of the Movement Betwixt
Metaphors for the Screen
Crossing Screen Boundaries: Love, Pleasure, Information, Transformation
Interactivity and the Moveable Window
Screen Boundaries Across Dimensions
2. Leaking at the Edges
Protections and Partitions
Rupturing Screen Boundaries
Interplay between Fictional and Factual Threat
Leaking at the Edges: The Merging of the Amalgamated Real
Virtual Co-location in Real-time… and in the Era of Covid-19
The Screen Boundary Against the Algorithm
Screen Boundaries in Flux
3. Virtual Reality: Confinement and Engulfment
Replacement and ­Re-placement
"Multitudes of Amys"
On Immersion (Briefly)
The Affective Surround: The Two Vectors of Immersion
The Post-Screen Through VR (1): Confinement and Engulfment
The Post-Screen Through VR (2): Replacement and Re-placement
The Danger Paradox
VR as Immersion: Travel, Escape, Fulfilment
VR as Inversion: Witness, Empathy, Subjectivity
Defeated by the Ghosts
4. Holograms/Holographic Projections : Ghosts Amongst the Living
Ghosts of the Living
How We See Ghosts, or, In Love with the Post-Screen
Ghosts in the Media: Re-inventing the Afterlife
The Post-Screen Through Holograms/Holographic Projections
Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness
Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution
4A. (Remix) True Holograms: A Different Kind of Screen
A Different Kind of Ghost
Screens and Ghosts, or, the Window and the Guy in the Basement
True Holograms
A Different Kind of Screen: Brains, Nerves, Thought
A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions
5. Light Projections: On the Matter of Light and the Lightness of Matter
The City Rises
The Light Rises, or, Light as the Matter of Light
Cities of Screens
Light Projections (1): Light that Dissolves and Constructs… and of Latency
Light Projections (2): Walls that Fall Apart… and Re-Form
Light Projections (3): Particles that Gain a Body… and Transform
Projection Mapping (1): The Image that Devours Structure
the Voracity that is a Media History
Projection Mapping (2): The Exterior that Reveals
the Permanence that Fades
The Ground Beneath Our Feet
Conclusion/Coda
Postscripts to the Post-Screen: The Holiday and the Global Pandemic
Twin Obsessions (1): Difference
Twin Obsessions (2): The Gluttony
The Post-Screen in the Time of Covid-19
Index
Backcover.
Notes:
Title from publisher's bibliographic system (viewed on 16 Dec 2021).
Inclou índex
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access
ISBN:
9789048552566
9048552567

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