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Mind-melding unity and blender for 3D game development : unleash the power of unity and blender to create amazing games. / Spencer Grey.

Ebook Central College Complete Available online

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O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Grey, Spencer, author.
Language:
English
Subjects (All):
Computer games--Development.
Computer games.
Video games--Programming.
Video games.
Physical Description:
1 online resource (460 pages)
Edition:
1st ed.
Distribution:
London : Bloomsbury Publishing (UK), 2024.
Place of Publication:
Birmingham : Packt Publishing, 2021.
System Details:
text file HTML
Biography/History:
Grey Spencer: Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing! ). Once upon a time he was Creative Director of Sesame Street's Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.
Summary:
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
Contents:
Table of Contents Melding Unity and Blender Gathering Our Resources Entering the Blender Zone for the First Time Asset Assimilation: Returning to Unity On the Level: Making Modular Scenery Living It Up: Adding Fun with Animation Prep Work: Materials, Grids, and Snapping Laying Out the Level Secret Weapon #1: Deploying ProBuilder Secret Weapon #2: Animating with Timeline We Could Be Heroes: Blender Character Modeling It Was Rigged!: Character Rigging Animation and Movement In-Game Endgame: Adding Spit and Polish.
Notes:
Includes index.
ISBN:
9781801076913
180107691X
OCLC:
1289275604

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