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Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch / by Abhishek Kumar.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Kumar, Abhishek, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Computer graphics.
Game Development.
Computer Graphics.
Local Subjects:
Game Development.
Computer Graphics.
Physical Description:
1 online resource (389 pages)
Edition:
1st ed. 2022.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2022.
Summary:
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.
Contents:
Chapter 1: Introduction to Visual Effects (VFX)
Chapter 2: History of Visual Effects
Chapter 3: Industrial Applications of VFX
Chapter 4: Introduction to FX in Maya
Chapter 5: Working with n-Particle FX
Chapter 6: Creating Effects with Particle Emission, Fields/Solvers
Chapter 7: Maya Rigid and Soft Body Systems
Chapter 8: Working with Maya Fluids
Chapter 9: Magical FX Using Maya
Chapter 10: Playing with Maya nCloth
Chapter 11: Maya Hair FX Simulation
Chapter 12: Bifrost Simulation
Chapter 13: Procedural Animation FX and Live Action Integration.
Notes:
Includes index.
ISBN:
9781484278574
1484278577
OCLC:
1290021286

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