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Beginning Rust : get started with Rust 2021 edition / Carlo Milanesi.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Milanesi, Carlo, 1816-1867, author.
Language:
English
Subjects (All):
Rust (System program language).
Object-oriented programming (Computer science).
Physical Description:
1 online resource (424 pages)
Edition:
Second edition.
Place of Publication:
[Place of publication not identified] : Apress, [2022]
System Details:
Mode of access: World Wide Web.
Summary:
Learn to program with Rust 2021 Edition, in an easy, step-by-step manner on Unix, the Linux shell, macOS, and the Windows command line. As you read this book, you'll build on the knowledge you gained in previous chapters and see what Rust has to offer. Beginning Rust starts with the basics of Rust, including how to name objects, control execution flow, and handle primitive types. You'll see how to do arithmetic, allocate memory, use iterators, and handle input/output. Once you have mastered these core skills, you'll work on handling errors and using the object-oriented features of Rust to build robust Rust applications in no time. Only a basic knowledge of programming in C or C++ and familiarity with a command console are required. After reading this book, you'll be ready to build simple Rust applications. What You Will Learn Get started programming with Rust Understand heterogeneous data structures and data sequences Define functions, generic functions, structs, and more Work with closures, changeable strings, ranges and slices Use traits and learn about lifetimes Who This Book Is For Those who are new to Rust and who have at least some prior experience with programming in general: some C/C++ is recommended particularly.
Contents:
Getting started
Doing arithmetic and writing more code
Naming objects
Controlling execution flow
Using data sequences
Using primitive types
Enumerations and matching
Using heterogeneous data structures
Defining functions
Defining generic functions and types
Allocating memory
Data implementation
Defining closures
Using changeable strings
Ranges and slices
Using iterators
Input/output and error handling
Data encapsulation
Using traits
Object-oriented programming
Standard library collections
Ownership, moves, and copies
Borrowing and lifetimes
More about lifetimes.
Notes:
Includes index.
Includes bibliographical references and index.
Description based on print version record.
ISBN:
9781484272084
1484272080
OCLC:
1291318394
Publisher Number:
9781484272077
9781484272084

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