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Beginning game development with Godot : learn to create and publish your first 2D platform game / Maithili Dhule.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Dhule, Maithili, author.
Language:
English
Subjects (All):
Video games--Design.
Video games.
Godot (Software framework).
Physical Description:
1 online resource (372 pages)
Place of Publication:
New York, New York : Apress, [2022]
Summary:
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, you'll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot's node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, you'll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. You'll also see how the user's gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, you'll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, you'll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. What You Will Learn Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms Who This Book Is For Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Contents:
Chapter 1: Introduction
Chapter 2: Getting Started with Godot
Chapter 3: GDScript in a Nutshell
Chapter 4: Exploring Game Physics
Chapter 5: Adding Game Graphics
Chapter 6: Game Animations
Chapter 7: Building the Game World
Chapter 8: Counting Wins and Losses
Chapter 9: Designing the Game GUI
Chapter 10: Publishing your Game.
Notes:
Description based on print version record.
Includes index.
ISBN:
9781484274552
1484274555
OCLC:
1291315134
Publisher Number:
9781484274545
9781484274552

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