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Virtual reality and light field immersive video technologies for real-world applications Gauthier Lafruit and Mehrdad Teratani

IET Digital Library Ebooks Available online

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Format:
Book
Author/Creator:
Lafruit, Gauthier, author.
Teratani, Mehrdad, author.
Series:
IET computing series ; 21.
IET computing series 21
Language:
English
Subjects (All):
Computer graphics.
Rendering (Computer graphics).
Virtual reality.
computer graphics.
virtual reality.
Physical Description:
1 online resource
Place of Publication:
London, United Kingdom The Institution of Engineering and Technology 2021
Summary:
"Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation). This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-1 (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.The following topics are dealt with: virtual reality; stereo image processing; rendering (computer graphics); image capture; computer graphics; solid modelling; cameras; augmented reality; ray tracing; and video signal processing"-- Provided by publisher
Contents:
Immersive video introduction
Virtual reality
3D gaming and VR
Camera and projection models
Light equations
Kinematics
Raytracing
2D transforms for VR with natural content
3DoF VR with natural content
VR goggles
6DoF navigation
Towards 6DoF with image-based rendering
Multi-camera acquisition systems
3D light field displays
Visual media compression
Conclusion and future perspectives
Notes:
Includes bibliographical references and index
Online resource; title from PDF title page (IET, viewed July 14, 2025)
Other Format:
Print version Lafruit, Gauthier Virtual reality and light field immersive video technologies for real-world applications
ISBN:
9781785615795
1785615793
OCLC:
1299235353
Access Restriction:
Restricted for use by site license.

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