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Alternate reality games and the cusp of digital gameplay / edited by Antero Garcia and Greg Niemeyer.

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Format:
Book
Contributor:
Garcia, Antero, editor.
Niemeyer, Greg, editor.
Series:
Approaches to digital game studies ; Volume 5.
Approaches to digital game studies ; Volume 5
Language:
English
Subjects (All):
Game-based learning.
Shared virtual environments.
Video games--Design.
Video games.
Physical Description:
1 online resource (353 pages) : illustrations, photographs.
Place of Publication:
New York : Bloomsbury Academic, 2017.
System Details:
Mode of access: World Wide Web.
Summary:
Alternate Reality Games (ARGs) challenge what players understand as "real." Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today
Contents:
From alternate to alternative reality : games as cultural probes
Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow
The game did not take place : this is not a game and blurring the lines of fiction
Alan Hook
Alternate reality games for learning : a frame by frame analysis
Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen
Promotional alternate reality games and the TINAG philosophy
Stephanie Janes
The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat
Burcu S. Bakiolu
Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play
Angela Colvert
Games beyond the arg
Jeff Watson
Methods : studying alternate reality games as virtual worlds
Calvin Johns
A typology to describe alternate reality games for cultural contexts
Diane Dufort and Federico Tajariol
Sociability by design in an alternate reality game : the case of the Trail
Roinioti Elina, Pandia Eleana, Skarpelos Yannis
Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil
Thaiane Moreira de Oliveira.
Notes:
Includes bibliographical references and index.
Description based on print version record and CIP data provided by publisher; resource not viewed.
ISBN:
9781501316272
1501316273
9781501316258
1501316257
9781501316265
1501316265
OCLC:
971615748

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