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Building multiplayer games in unity : using mirror networking / Dylan Engelbrecht.
O'Reilly Online Learning: Academic/Public Library Edition Available online
O'Reilly Online Learning: Academic/Public Library Edition- Format:
- Book
- Author/Creator:
- Engelbrecht, Dylan, author.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games--Design.
- Unity (Electronic resource).
- Physical Description:
- 1 online resource (xiii, 235 pages)
- Place of Publication:
- [Berkeley, CA] : Apress, [2022]
- Summary:
- Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.
- Notes:
- Description based on print version record.
- Includes index.
- ISBN:
- 9781484274743
- 1484274741
- OCLC:
- 1288136612
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