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Beginning iOS Game Center and GameKit : For iOS, tvOS, and MacOS / by Kyle Richter, Beau G. Bolle.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Richter, Kyle, author.
Bolle, Beau G., author.
Language:
English
Subjects (All):
Apple computers.
Apple and iOS.
Local Subjects:
Apple and iOS.
Physical Description:
1 online resource (315 pages)
Edition:
2nd ed. 2022.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2022.
Summary:
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter’s classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump right over pitfalls commonly encountered by new and experienced Game Center developers. Become a Game Center development champ! You will: Build a reusable Game Center manager class that can be quickly used in future projects Integrate Game Kit and Game Center leaderboards and Achievements into your project Add real time and turned based multiplayer functionality to your game Implement a real time voice chat system.
Contents:
Chapter 1: Getting Started with GameKit and Game Center
Chapter 2: Game Center: Configuring and Getting Started
Chapter 3: Leaderboards
Chapter 4: Achievements
Chapter 5: Matchmaking and Invitations
Chapter 6: Network Design Overview
Chapter 7: Exchanging Data
Chapter 8: Turned-Based Gaming with Game Center
Chapter 9: Voice Chat
Chapter 10: In-App Purchase with StoreKit
Chapter 11: Game Controllers.
Notes:
Includes index.
ISBN:
9781484277560
1484277562
OCLC:
1288628271
Publisher Number:
9781484277553
9781484277560

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