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The Impact of Individual Expertise and Public Information on Group Decision-Making.
Springer Nature - Springer Nature Link Journals and eBooks - Fully Open Access Available online
View online- Format:
- Book
- Author/Creator:
- Strunz, Ulrich G.
- Series:
- FOM-Edition Research
- Language:
- English
- Physical Description:
- 1 online resource (197 pages)
- Place of Publication:
- Springer Nature 2021
- Wiesbaden : Springer Fachmedien Wiesbaden GmbH, 2021.
- Language Note:
- English
- Summary:
- In this open-access-book the author concludes that expertise could be the key factor for global and interconnected problems. Experimental results have shown that expertise was a stronger predictor than public information regarding change in behavior and strategy adaption. Identifying non-routine problem-solving experts by efficient online assessments could lead to less volatile system performance, from which all decision-makers could potentially profit.
- Contents:
- Intro
- Acknowledgments
- Contents
- Acronyms and Abbreviations
- List of Figures
- List of Tables
- 1 Introduction
- 2 Theoretical Background
- 2.1 Key Aspects for Real Economic Problem-Solving
- 2.1.1 Well-Defined Problems
- 2.1.2 Ill-Defined Problems
- 2.1.3 Definitions of Complexity
- 2.1.4 Ignoring Information
- 2.1.5 Uncertainty
- 2.2 The Role of Information in Decision-Making
- 2.2.1 Definitions of Information
- 2.2.2 Derivation of a Definition for Information
- 2.2.3 Information Perturbing Events in Behavioral Experiments
- 2.2.4 Making Decisions in a VUCA World
- 2.3 Expert Knowledge and Problem-Solving
- 2.3.1 Definition of Knowledge, Expertise and Expert Knowledge
- 2.3.2 Expert Knowledge as a Resource
- 2.3.3 The Role of Learning
- 2.4 Agents Acting as Disturbances
- 2.4.1 The Role of Feedback in Complex Problems Under Uncertainty
- 2.4.2 Novel Problems, Real-World Problems, and Non-routine Tasks
- 2.4.3 Problem Solving Search and Routine Strength
- 2.4.4 NPS: Adaptation, Beliefs, Response Times and Emotion
- 2.4.5 The Human Class: An Unbounded Set of Strategies
- 2.5 A Network of Interdependent Beliefs
- 2.5.1 From Game Theory to Behavioral Game Theory
- 2.5.2 Group Behavior
- 3 General Research Objectives
- 3.1 Summary of Key Findings
- 3.2 Model for Empirical Research
- 3.3 Experimental Framework for Research Objectives
- 4 Empirical Research Design
- 4.1 Development and Materials
- 4.1.1 Software Development Process
- 4.1.2 Legacy Version of Experiment
- 4.1.3 Problems with Legacy Experiment
- 4.1.4 Curiosity IO-Structure and Functionality
- 4.1.5 "Tower of Hanoi" Example Session
- 4.1.6 Example Session Data Output
- 4.1.7 Response Time and Input
- 4.1.8 States Derived from State-Space
- 4.1.9 Move States
- 4.1.10 Operator Output Function
- 4.1.11 State Output Function.
- 4.1.12 Logic and Expected States
- 4.2 Participants
- 4.3 Procedure
- 5 Specific Research Objectives
- 5.1 Derivation of Hypotheses
- 5.2 Hypotheses and Variables
- 6 Results
- 6.1 Testing For Nonparametric Distribution
- 6.2 Expertise Rank and Logic Proportion
- 6.3 Environmental Change and Human Error
- 6.4 Information Conditions and Logic Deviation
- 6.5 Complete Logic Proportions Over Information Conditions
- 6.6 Expected States and Logic Proportion
- 6.7 Expected States and Logic Marker Proportion
- 6.8 Complete Expected States Over Information Conditions
- 6.9 Routine Consistency
- 6.10 Fundamental Strategy and Group Performance
- 6.11 Group Expertise and Logic Proportions
- 6.12 Gender Effects
- 7 Discussion
- 7.1 Discussion of Experimental Results
- 7.2 Methodological Analysis
- 7.3 Limitation
- 7.4 Future Outlook
- 8 Conclusion
- Bibliography.
- Notes:
- Description based on publisher supplied metadata and other sources.
- ISBN:
- 3-658-33139-9
- OCLC:
- 1249470309
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