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Making games for impact / Kurt Squire.
- Format:
- Book
- Author/Creator:
- Squire, Kurt, author.
- Language:
- English
- Subjects (All):
- Video games--Study and teaching.
- Video games.
- Video games--Psychological aspects.
- Learning, Psychology of.
- Video games--Design.
- Video games--Social aspects.
- Computer-assisted instruction--United States.
- Computer-assisted instruction.
- Education--Effect of technological innovations on.
- Education.
- Physical Description:
- 1 online resource : illustrations
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2021]
- Summary:
- "Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"-- Provided by publisher.
- Contents:
- Intro
- Title Page
- Copyright
- Table of Contents
- 1. Introduction
- 2. Designing Games for Impact in Context
- 3. Crowdsourcing Knowledge Games in Science
- 4. Fair Play: Scaling Teams for Impact
- 5. Progenitor X: Zombies, Stem Cells, and Assessment
- 6. Games for Healthy Minds
- 7. Games, Design, Schools, and Markets
- 8. Private-Public Partnerships for Scale
- 9. Conclusions
- Coda: Making Impact in Universities
- Acknowledgments and Dedication
- References
- Index.
- Notes:
- Includes bibliographical references and index.
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9780262362498
- 0-262-36249-X
- 0-262-36622-3
- OCLC:
- 1255633034
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