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Making games for impact / Kurt Squire.

MIT Press Direct (eBooks) Available online

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MIT Press Direct 2021 Collection Available online

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Format:
Book
Author/Creator:
Squire, Kurt, author.
Language:
English
Subjects (All):
Video games--Study and teaching.
Video games.
Video games--Psychological aspects.
Learning, Psychology of.
Video games--Design.
Video games--Social aspects.
Computer-assisted instruction--United States.
Computer-assisted instruction.
Education--Effect of technological innovations on.
Education.
Physical Description:
1 online resource : illustrations
Place of Publication:
Cambridge, Massachusetts : The MIT Press, [2021]
Summary:
"Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"-- Provided by publisher.
Contents:
Intro
Title Page
Copyright
Table of Contents
1. Introduction
2. Designing Games for Impact in Context
3. Crowdsourcing Knowledge Games in Science
4. Fair Play: Scaling Teams for Impact
5. Progenitor X: Zombies, Stem Cells, and Assessment
6. Games for Healthy Minds
7. Games, Design, Schools, and Markets
8. Private-Public Partnerships for Scale
9. Conclusions
Coda: Making Impact in Universities
Acknowledgments and Dedication
References
Index.
Notes:
Includes bibliographical references and index.
OCLC-licensed vendor bibliographic record.
ISBN:
9780262362498
0-262-36249-X
0-262-36622-3
OCLC:
1255633034

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