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Art in the age of machine learning / Sofian Audry,

MIT Press Direct (eBooks) Available online

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MIT Press Direct 2021 Collection Available online

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Format:
Book
Author/Creator:
Audry, Sofian, author.
Series:
Leonardo (Series) (Cambridge, Mass.)
Leonardo
Language:
English
Subjects (All):
Computer art.
Art and computers.
Machine learning.
Physical Description:
1 online resource
Place of Publication:
Cambridge, Massachusetts : The MIT Press, 2021.
Summary:
"This book examines artistic practices that use machine learning and computational technologies through historical perspectives surrounding adaptive systems from the 1950s onwards"-- Provided by publisher.
Contents:
Intro
Contents
List of Figures
Series Foreword
Foreword
Acknowledgments
1. Introduction
Myths and Misconceptions
Understanding Machine Learning Art
Why Machines Should Learn
Supervised, Unsupervised, and Reinforcement Learning
Components of a Machine Learning System
From Cybernetics to Deep Learning
A Shift in Paradigm
Chapter Breakdown
I. TRAINING
2. Optimizing Art
Art, Purpose, Teleology
The Best Art
Computational Creativity
The Imitation Game
Learning in Real Time
Conclusion
3. Curbing the Training Curve
Emergence versus Authorship
Subjective Functions
Interactive Genetic Algorithms
Artificial Curiosity
Chasing Agents
Shake, Rattle, and Roll
4. Aesthetics of Adaptive Behaviors
Aesthetics of Behavior
Degrees of Behavior
Behavior Morphologies
Adaptive Couplings
II. MODELS
5. Beyond Human Understanding
The Body Electric
Black Boxing
Getting to Know
The Best Audience
Baking Models
A Menagerie of Models
6. Evolutionary Learning
Parametric Systems
Nonparametric Systems
Genetic Programming
Ecosystems
7. Shallow Learning
Neural Networks
Early Connectionism
Connectionist Renaissance
Music and Connectionism
Connectionism Meets Artificial Life
Connectionist Visions
Emergent Representations
Context Machines
8. Deep Learning
From Connectionism to Deep Learning
Corporate Dreams
Neural Aesthetics
GAN Art
Latent Space
Re-articulating the Latent Space
Neural Glitches
Recurrent Writing
III. DATA
9. Data as Code
Programming by Example
Interactive Machine Learning
Knowing and Listening
Sympoietic Drawing
Bring Your Own Data
Viral Collections.
Crowdsourcing the Everyday
Found Data
Not the Only One
10. Deep Remixes
Remix Culture
Open-Source Cultures
Machine Learning Remixes
Exploring Pretrained Models
Alternative Faces
Remixing the Generative
An AI Opera
11. Watching and Dreaming
Inductive Biases
Technocultural Jamming
Beyond Human Writing
Learning and Generating
Invisible Images
Exploring the Collective Imaginary
12. Conclusion
Zooming Out
Plugging the Gap
Beyond Metacreation
Human-Machine Relationships
Taming the Unknowable
Paradigm Shift in the Art World
Final Thoughts
Glossary
Notes
Bibliography
Name Index
Subject Index.
Notes:
Includes bibliographical references and index.
OCLC-licensed vendor bibliographic record.
Other Format:
Print version: Audry, Sofian. Art in the age of machine learning.
ISBN:
9780262367103
0262367106
9780262367097
0262367092
OCLC:
1255633048

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