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Urban play : make-believe, technology, and space / Fábio Duarte and Ricardo Álvarez.

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MIT Press Direct 2021 Collection Available online

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MIT Press Direct OA Available online

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Format:
Book
Author/Creator:
Duarte, Fábio, 1970- author.
Álvarez, Ricardo , 1974- author.
Language:
English
Subjects (All):
Public spaces--Psychological aspects.
Public spaces.
Play environments.
Augmented reality.
Digital media--Psychological aspects.
Digital media.
Physical Description:
1 online resource (xxii, 196 pages) : illustrations, maps
Place of Publication:
Cambridge, Massachusetts ; London, England : The MIT Press, [2021]
Summary:
Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Contents:
Introduction: Playfulness and Technology
1. Orchestrating Serendipity
Playing Spaces
Make-Believe: Playing with the Player
Playing with and Within the Rules
Playing with Space
2. Embodying Fantasies
Harnessing Symbolic Meaning in Spaces
Fantasies, Storytelling, and Place
Emotions and Play as Spatial Narratives
The Swamp: Walt Disney and the Strategy of Symbolic Development
Deserts: Metanarratives of Pleasure and Opulence
3. Tinkering with Spatialities
Playing and Tinkering
The City as a Playground
Playing with the City
Building Play Spaces
Constructing Building Blocks
4. Artifices of Self-Deception
Artifices of Self-Deception as Intellectual Tools
Space in Perspective
The Virtual: A Conceptual Framework and Immersive Reality
5. Learning from Video Games
Playing Video Games
Early Experiments in Spatial Design and Representation
Storytelling and Genius Loci: Early Efforts in Place-Based Narratives
The Rise of the "Side-Scroller" Genre: Linear Systems and Design Tools
Nonplayable Characters
3D Worlds as Interactive Playgrounds
Creating Tangible and Hyperreal Spatial Interactive Simulacra
Temporal and Regional Aesthetics Integration
Toward a Future of Virtual Urban Possibilities
Flexibility by Design
6. Virtual Reality, Empathy, and Design
The Modern Vision of VR
The Resurrection of a Vision
Conditions for Resurgence
Mixed Reality, Immersive Media, and the Future of Design
The Road Ahead
7. Learning to Play
Bauhaus, Media Lab, Fab Labs.
Notes:
Includes bibliographical references and index.
OCLC-licensed vendor bibliographic record and other sources.
Other Format:
Print version: Duarte, Fábio, 1970- Urban play.
ISBN:
0-262-36631-2
0-262-36226-0
OCLC:
1255633039

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