3 options
Urban play : make-believe, technology, and space / Fábio Duarte and Ricardo Álvarez.
- Format:
- Book
- Author/Creator:
- Duarte, Fábio, 1970- author.
- Álvarez, Ricardo , 1974- author.
- Language:
- English
- Subjects (All):
- Public spaces--Psychological aspects.
- Public spaces.
- Play environments.
- Augmented reality.
- Digital media--Psychological aspects.
- Digital media.
- Physical Description:
- 1 online resource (xxii, 196 pages) : illustrations, maps
- Place of Publication:
- Cambridge, Massachusetts ; London, England : The MIT Press, [2021]
- Summary:
- Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
- Contents:
- Introduction: Playfulness and Technology
- 1. Orchestrating Serendipity
- Playing Spaces
- Make-Believe: Playing with the Player
- Playing with and Within the Rules
- Playing with Space
- 2. Embodying Fantasies
- Harnessing Symbolic Meaning in Spaces
- Fantasies, Storytelling, and Place
- Emotions and Play as Spatial Narratives
- The Swamp: Walt Disney and the Strategy of Symbolic Development
- Deserts: Metanarratives of Pleasure and Opulence
- 3. Tinkering with Spatialities
- Playing and Tinkering
- The City as a Playground
- Playing with the City
- Building Play Spaces
- Constructing Building Blocks
- 4. Artifices of Self-Deception
- Artifices of Self-Deception as Intellectual Tools
- Space in Perspective
- The Virtual: A Conceptual Framework and Immersive Reality
- 5. Learning from Video Games
- Playing Video Games
- Early Experiments in Spatial Design and Representation
- Storytelling and Genius Loci: Early Efforts in Place-Based Narratives
- The Rise of the "Side-Scroller" Genre: Linear Systems and Design Tools
- Nonplayable Characters
- 3D Worlds as Interactive Playgrounds
- Creating Tangible and Hyperreal Spatial Interactive Simulacra
- Temporal and Regional Aesthetics Integration
- Toward a Future of Virtual Urban Possibilities
- Flexibility by Design
- 6. Virtual Reality, Empathy, and Design
- The Modern Vision of VR
- The Resurrection of a Vision
- Conditions for Resurgence
- Mixed Reality, Immersive Media, and the Future of Design
- The Road Ahead
- 7. Learning to Play
- Bauhaus, Media Lab, Fab Labs.
- Notes:
- Includes bibliographical references and index.
- OCLC-licensed vendor bibliographic record and other sources.
- Other Format:
- Print version: Duarte, Fábio, 1970- Urban play.
- ISBN:
- 0-262-36631-2
- 0-262-36226-0
- OCLC:
- 1255633039
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