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Story mode : video games and the interplay between consoles and culture / Trevor Strunk, Ph.D.
- Format:
- Book
- Author/Creator:
- Strunk, Trevor, 1985- author.
- Language:
- English
- Subjects (All):
- Video games--Social aspects.
- Video games.
- Popular culture.
- Physical Description:
- 1 online resource
- Place of Publication:
- Lanham, MD : Prometheus Books, [2021]
- System Details:
- text file
- Summary:
- Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous - children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. Weve reached a point where, through streaming platforms like Twitch, games dont even need to be played to be enjoyed, as whole robust communities form around watching others play. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk, traces how some of the most popular and influential game series have evolved over the years.
- Contents:
- 1 Survival Horror: What Are You Scared of and What Does It Mean? p. 1
- 2 First-Person Shooters: The Politics of Death and the Death of Politics p. 27
- 3 The Souls Series: Difficulty as a Way into Aesthetics- Aesthetics Replaced by Difficulty p. 63
- 4 Metal Gear Solid: No Heroes Left, Send in the Heroes p. 95
- 5 Fallout and Shin Megami Tenser: Whose Apocalypse Is It Anyway? p. 123
- 6 Final Fantasy: Escape Is Other People p. 151.
- Notes:
- Includes bibliographical references and index.
- Electronic reproduction. Ann Arbor, MI Available via World Wide Web.
- Description based on print version record.
- Other Format:
- Print version: Strunk, Trevor, 1985- Story mode
- ISBN:
- 9781633886810
- 1633886816
- Publisher Number:
- 40030841811
- Access Restriction:
- Restricted for use by site license.
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