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Unity Networking Fundamentals : Creating Multiplayer Games with Unity / by Sloan Kelly, Khagendra Kumar.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Kelly, Sloan, author.
Kumar, Khagendra, author.
Language:
English
Subjects (All):
Video games--Programming.
Video games.
Game Development.
Local Subjects:
Game Development.
Physical Description:
1 online resource (276 pages)
Edition:
1st ed. 2022.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2022.
Summary:
Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.
Contents:
Chapter 1: Networking Concepts
Chapter 2: Serialization
Chapter 3: Restful APIs
Chapter 4: TCP Connections
Chapter 5: Networking Issues
Chapter 6: Develop Maze Shooter
Chapter 7:LAN Networking
Chapter 8: Servers.
Notes:
Synchronous or Asynchronous.
Includes index.
Other Format:
Print version: Kelly, Sloan Unity Networking Fundamentals
ISBN:
9781484273586
1484273583
OCLC:
1286429740

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