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Unity Networking Fundamentals : Creating Multiplayer Games with Unity / by Sloan Kelly, Khagendra Kumar.
- Format:
- Book
- Author/Creator:
- Kelly, Sloan, author.
- Kumar, Khagendra, author.
- Language:
- English
- Subjects (All):
- Video games--Programming.
- Video games.
- Game Development.
- Local Subjects:
- Game Development.
- Physical Description:
- 1 online resource (276 pages)
- Edition:
- 1st ed. 2022.
- Place of Publication:
- Berkeley, CA : Apress : Imprint: Apress, 2022.
- Summary:
- Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact.
- Contents:
- Chapter 1: Networking Concepts
- Chapter 2: Serialization
- Chapter 3: Restful APIs
- Chapter 4: TCP Connections
- Chapter 5: Networking Issues
- Chapter 6: Develop Maze Shooter
- Chapter 7:LAN Networking
- Chapter 8: Servers.
- Notes:
- Synchronous or Asynchronous.
- Includes index.
- Other Format:
- Print version: Kelly, Sloan Unity Networking Fundamentals
- ISBN:
- 9781484273586
- 1484273583
- OCLC:
- 1286429740
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