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Rust in action : systems programming concepts and techniques / Tim McNamara.
- Format:
- Book
- Author/Creator:
- McNamara, Timothy Samuel, author.
- Language:
- English
- Subjects (All):
- Rust (Computer program language).
- Physical Description:
- 1 online resource (439 pages)
- Place of Publication:
- Shelter Island, New York : Manning, [2021]
- Summary:
- "[A] hands-on guide to systems programming with Rust"--Page 4 of cover.
- Contents:
- Intro
- inside front cover
- Rust in Action
- Copyright
- dedication
- contents
- front matter
- preface
- acknowledgments
- about this book
- Who should read this book
- How this book is organized: A roadmap
- About the code
- liveBook discussion forum
- Other online resources
- about the author
- about the cover illustration
- 1 Introducing Rust
- 1.1 Where is Rust used?
- 1.2 Advocating for Rust at work
- 1.3 A taste of the language
- 1.3.1 Cheating your way to "Hello, world!"
- 1.3.2 Your first Rust program
- 1.4 Downloading the book's source code
- 1.5 What does Rust look and feel like?
- 1.6 What is Rust?
- 1.6.1 Goal of Rust: Safety
- 1.6.2 Goal of Rust: Productivity
- 1.6.3 Goal of Rust: Control
- 1.7 Rust's big features
- 1.7.1 Performance
- 1.7.2 Concurrency
- 1.7.3 Memory efficiency
- 1.8 Downsides of Rust
- 1.8.1 Cyclic data structures
- 1.8.2 Compile times
- 1.8.3 Strictness
- 1.8.4 Size of the language
- 1.8.5 Hype
- 1.9 TLS security case studies
- 1.9.1 Heartbleed
- 1.9.2 Goto fail
- 1.10 Where does Rust fit best?
- 1.10.1 Command-line utilities
- 1.10.2 Data processing
- 1.10.3 Extending applications
- 1.10.4 Resource-constrained environments
- 1.10.5 Server-side applications
- 1.10.6 Desktop applications
- 1.10.7 Desktop
- 1.10.8 Mobile
- 1.10.9 Web
- 1.10.10 Systems programming
- 1.11 Rust's hidden feature: Its community
- 1.12 Rust phrase book
- Summary
- Part 1 Rust language distinctives
- 2 Language foundations
- 2.1 Creating a running program
- 2.1.1 Compiling single files with rustc
- 2.1.2 Compiling Rust projects with cargo
- 2.2 A glance at Rust's syntax
- 2.2.1 Defining variables and calling functions
- 2.3 Numbers
- 2.3.1 Integers and decimal (floating-point) numbers
- 2.3.2 Integers with base 2, base 8, and base 16 notation
- 2.3.3 Comparing numbers.
- 2.3.4 Rational, complex numbers, and other numeric types
- 2.4 Flow control
- 2.4.1 For: The central pillar of iteration
- 2.4.2 Continue: Skipping the rest of the current iteration
- 2.4.3 While: Looping until a condition changes its state
- 2.4.4 Loop: The basis for Rust's looping constructs
- 2.4.5 Break: Aborting a loop
- 2.4.6 If, if else, and else: Conditional branching
- 2.4.7 Match: Type-aware pattern matching
- 2.5 Defining functions
- 2.6 Using references
- 2.7 Project: Rendering the Mandelbrot set
- 2.8 Advanced function definitions
- 2.8.1 Explicit lifetime annotations
- 2.8.2 Generic functions
- 2.9 Creating grep-lite
- 2.10 Making lists of things with arrays, slices, and vectors
- 2.10.1 Arrays
- 2.10.2 Slices
- 2.10.3 Vectors
- 2.11 Including third-party code
- 2.11.1 Adding support for regular expressions
- 2.11.2 Generating the third-party crate documentation locally
- 2.11.3 Managing Rust toolchains with rustup
- 2.12 Supporting command-line arguments
- 2.13 Reading from files
- 2.14 Reading from stdin
- 3 Compound data types
- 3.1 Using plain functions to experiment with an API
- 3.2 Modeling files with struct
- 3.3 Adding methods to a struct with impl
- 3.3.1 Simplifying object creation by implementing new()
- 3.4 Returning errors
- 3.4.1 Modifying a known global variable
- 3.4.2 Making use of the Result return type
- 3.5 Defining and making use of an enum
- 3.5.1 Using an enum to manage internal state
- 3.6 Defining common behavior with traits
- 3.6.1 Creating a Read trait
- 3.6.2 Implementing std::fmt::Display for your own types
- 3.7 Exposing your types to the world
- 3.7.1 Protecting private data
- 3.8 Creating inline documentation for your projects
- 3.8.1 Using rustdoc to render docs for a single source file.
- 3.8.2 Using cargo to render docs for a crate and its dependencies
- 4 Lifetimes, ownership, and borrowing
- 4.1 Implementing a mock CubeSat ground station
- 4.1.1 Encountering our first lifetime issue
- 4.1.2 Special behavior of primitive types
- 4.2 Guide to the figures in this chapter
- 4.3 What is an owner? Does it have any responsibilities?
- 4.4 How ownership moves
- 4.5 Resolving ownership issues
- 4.5.1 Use references where full ownership is not required
- 4.5.2 Use fewer long-lived values
- 4.5.3 Duplicate the value
- 4.5.4 Wrap data within specialty types
- Part 2 Demystifying systems programming
- 5 Data in depth
- 5.1 Bit patterns and types
- 5.2 Life of an integer
- 5.2.1 Understanding endianness
- 5.3 Representing decimal numbers
- 5.4 Floating-point numbers
- 5.4.1 Looking inside an f32
- 5.4.2 Isolating the sign bit
- 5.4.3 Isolating the exponent
- 5.4.4 Isolate the mantissa
- 5.4.5 Dissecting a floating-point number
- 5.5 Fixed-point number formats
- 5.6 Generating random probabilities from random bytes
- 5.7 Implementing a CPU to establish that functions are also data
- 5.7.1 CPU RIA/1: The Adder
- 5.7.2 Full code listing for CPU RIA/1: The Adder
- 5.7.3 CPU RIA/2: The Multiplier
- 5.7.4 CPU RIA/3: The Caller
- 5.7.5 CPU 4: Adding the rest
- 6 Memory
- 6.1 Pointers
- 6.2 Exploring Rust's reference and pointer types
- 6.2.1 Raw pointers in Rust
- 6.2.2 Rust's pointer ecosystem
- 6.2.3 Smart pointer building blocks
- 6.3 Providing programs with memory for their data
- 6.3.1 The stack
- 6.3.2 The heap
- 6.3.3 What is dynamic memory allocation?
- 6.3.4 Analyzing the impact of dynamic memory allocation
- 6.4 Virtual memory
- 6.4.1 Background
- 6.4.2 Step 1: Having a process scan its own memory
- 6.4.3 Translating virtual addresses to physical addresses.
- 6.4.4 Step 2: Working with the OS to scan an address space
- 6.4.5 Step 3: Reading from and writing to process memory
- 7 Files and storage
- 7.1 What is a file format?
- 7.2 Creating your own file formats for data storage
- 7.2.1 Writing data to disk with serde and the bincode format
- 7.3 Implementing a hexdump clone
- 7.4 File operations in Rust
- 7.4.1 Opening a file in Rust and controlling its file mode
- 7.4.2 Interacting with the filesystem in a type-safe manner with std::fs::Path
- 7.5 Implementing a key-value store with a log-structured, append-only storage architecture
- 7.5.1 The key-value model
- 7.5.2 Introducing actionkv v1: An in-memory key-value store with a command-line interface
- 7.6 Actionkv v1: The front-end code
- 7.6.1 Tailoring what is compiled with conditional compilation
- 7.7 Understanding the core of actionkv: The libactionkv crate
- 7.7.1 Initializing the ActionKV struct
- 7.7.2 Processing an individual record
- 7.7.3 Writing multi-byte binary data to disk in a guaranteed byte order
- 7.7.4 Validating I/O errors with checksums
- 7.7.5 Inserting a new key-value pair into an existing database
- 7.7.6 The full code listing for actionkv
- 7.7.7 Working with keys and values with HashMap and BTreeMap
- 7.7.8 Creating a HashMap and populating it with values
- 7.7.9 Retrieving values from HashMap and BTreeMap
- 7.7.10 How to decide between HashMap and BTreeMap
- 7.7.11 Adding a database index to actionkv v2.0
- 8 Networking
- 8.1 All of networking in seven paragraphs
- 8.2 Generating an HTTP GET request with reqwest
- 8.3 Trait objects
- 8.3.1 What do trait objects enable?
- 8.3.2 What is a trait object?
- 8.3.3 Creating a tiny role-playing game: The rpg project
- 8.4 TCP
- 8.4.1 What is a port number?
- 8.4.2 Converting a hostname to an IP address.
- 8.5 Ergonomic error handling for libraries
- 8.5.1 Issue: Unable to return multiple error types
- 8.5.2 Wrapping downstream errors by defining our own error type
- 8.5.3 Cheating with unwrap() and expect()
- 8.6 MAC addresses
- 8.6.1 Generating MAC addresses
- 8.7 Implementing state machines with Rust's enums
- 8.8 Raw TCP
- 8.9 Creating a virtual networking device
- 8.10 "Raw" HTTP
- 9 Time and timekeeping
- 9.1 Background
- 9.2 Sources of time
- 9.3 Definitions
- 9.4 Encoding time
- 9.4.1 Representing time zones
- 9.5 clock v0.1.0: Teaching an application how to tell the time
- 9.6 clock v0.1.1: Formatting timestamps to comply with ISO 8601 and email standards
- 9.6.1 Refactoring the clock v0.1.0 code to support a wider architecture
- 9.6.2 Formatting the time
- 9.6.3 Providing a full command-line interface
- 9.6.4 clock v0.1.1: Full project
- 9.7 clock v0.1.2: Setting the time
- 9.7.1 Common behavior
- 9.7.2 Setting the time for operating systems that use libc
- 9.7.3 Setting the time on MS Windows
- 9.7.4 clock v0.1.2: The full code listing
- 9.8 Improving error handling
- 9.9 clock v0.1.3: Resolving differences between clocks with the Network Time Protocol (NTP)
- 9.9.1 Sending NTP requests and interpreting responses
- 9.9.2 Adjusting the local time as a result of the server's response
- 9.9.3 Converting between time representations that use different precisions and epochs
- 9.9.4 clock v0.1.3: The full code listing
- 10 Processes, threads, and containers
- 10.1 Anonymous functions
- 10.2 Spawning threads
- 10.2.1 Introduction to closures
- 10.2.2 Spawning a thread
- 10.2.3 Effect of spawning a few threads
- 10.2.4 Effect of spawning many threads
- 10.2.5 Reproducing the results
- 10.2.6 Shared variables
- 10.3 Differences between closures and functions.
- 10.4 Procedurally generated avatars from a multithreaded parser and code generator.
- Notes:
- Description based on print version record.
- Includes index.
- ISBN:
- 9781638356226
- 163835622X
- OCLC:
- 1263870205
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