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Games and war in early modern English literature : from Shakespeare to Swift / edited by Holly Faith Nelson and James William Daems.

Ebook Central University Press Available online

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Format:
Book
Contributor:
Nelson, Holly Faith, 1966- editor.
Daems, Jim, 1966- editor.
Series:
Cultures of play, 1300-1700.
Cultures of play, 1300-1700
Language:
English
Subjects (All):
English literature--Early modern, 1500-1700--History and criticism.
English literature.
War in literature.
Games in literature.
Physical Description:
1 online resource (206 pages) : digital, PDF file(s).
Place of Publication:
Amsterdam : Amsterdam University Press, 2019.
Language Note:
In English.
Summary:
This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
Contents:
Frontmatter
Contents
Acknowledgements
The Interplay of Games and War in Early Modern English Literature : An Introduction
1. 'Can this cock-pit hold the vasty fields of France?' Cock-Fighting and the Representation of War in Shakespeare's Henry V
2. Game Over: Play and War in Shakespeare's Troilus and Cressida
3. Thomas Morton's Maypole: Revels, War Games, and Transatlantic Conflict
4. Milton's Epic Games: War and Recreation in Paradise Lost
5. Ciphers and Gaming for Pleasure and War
6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish's Literary War Games
7. Dice, Jesting, and the 'Pleasing Delusion' of Warlike Love in Aphra Behn's The Luckey Chance
8. War and Games in Swift's Battle of the Books and Gulliver's Travels
9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War
Index
Notes:
Title from publisher's bibliographic system (viewed on 20 Nov 2020).
Includes bibliographical references and index.
ISBN:
1-003-69633-3
90-485-4483-1
9781003696339
OCLC:
1114967469

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