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Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games / Miguel DeQuadros.

EBSCOhost Academic eBook Collection (North America) Available online

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Ebook Central College Complete Available online

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Format:
Book
Author/Creator:
DeQuadros, Miguel, author.
Series:
Community experience distilled.
Community experience distilled
Language:
English
Subjects (All):
iOS (Electronic resource).
Video games--Design.
Video games.
Physical Description:
1 online resource (229 p.)
Place of Publication:
Birmingham : Packt Publishing, 2015.
Biography/History:
DeQuadros Miguel: Miguel DeQuadros is a game developer and the founder of the independent development studio, Wurd Industries, based in Ontario, Canada. He has been developing iPhone games since the release of the App Store back at the exciting release of iOS 2. 0. Since then, he has released 10 games and 1 entertainment app world-wide on the App Store with more to come from Wurd Industries. He was originally interested in 3D animation and graphical design, which he focused on mainly in 2004. But, he then got the game development bug and has been developing iPhone apps since 2008, which also allows him to use his creativity and knowledge of 3D animation for cut scenes and videos within his apps, and he is loving every minute of it. Starting from his first project, Toy Tennis, back in 2008, down to his current project, SpaceRoads, for PC, Mac, Wii U, and other platforms, he continues to develop high-quality apps and games alike. Moving away from simple game development tools, he now primarily uses Unity3D, 3D Studio Max, and the Unreal Engine for his current project in an aim to create very high-quality games. His games can be seen on the App Store on iOS, Steam Greenlight, Amazon, and IndieCity, and of course on his website, www. wurdindustries. com. His games have been reviewed on YouTube by Action Soup Studios, and you can also find his interviews there.
Summary:
Master the advanced concepts of game development for iOS to build impressive gamesKey FeaturesCreate a complete game with advanced techniques through the course of the book using in-depth, hands-on instructionsLearn how to multi-task and improve performance optimization in your game playing experienceThe author, Miguel, has 11 years of iOS game development using xcode and has released over 10 games to the Apple AppStoreMaster player movement using touch controls as well as discuss motion controlsBook DescriptioniOS is an operating system for Apple manufactured phones and tablets. Mobile gaming is one of the fastest-growing industries, and compatibility with iOS is now becoming the norm for game developers. SpriteKit is part of the native SDK from Apple, and enables developers to make simple entry into game development without unnecessary overhead and a long learning process. SpriteKit also provides other functionality that is useful for games, including basic sound playback support and physics simulation. In addition, Xcode provides built-in support for SpriteKit so that you can create complex special effects and texture atlases directly in Xcode. This combination of framework and tools makes SpriteKit a good choice for games and other apps that require similar kinds of animation. Become a master in iOS game development through this fast and fun guide! In the beginning, we’ll tell you everything you need to plan and design your game. You’ll then start developing your game through step-by-step instructions using the various built-in technologies of Xcode. From there on, we discuss how to deploy your game to the iOS App Store, as well as monetizing it to make more revenue. You will also learn advanced techniques to improve your game playing experience, including better multi-tasking, improved performance optimization, battery management, and more. To end the book off, we’ll show you how to update your game with different features, then port the update to the App Store. What you will learnBlast off and start developing fun gamesOptimize the assets for the best performance in the game appMaster player movement using touch controls as well as discuss motion controlsPerform bug Squashing by testing and debuggingDesign interesting various characters and enemies for your gameTest your game on both, the simulator on the computer and on real devicesTweak and fine tune the code and graphics before the release of your appUncover some awesome new gameplay by adding in multiplayer elements, to get more people playing togetherWho this book is forThis book is for those who have created an iOS game already and want to hone their skills. A reasonable level of knowledge and an understanding of the core elements and applications would be helpful.
Contents:
Cover ; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What to Expect in Xcode and Game Development; Registering to be an iOS developer; Asset creation for your awesome game; Entering the game development market; Summary; Chapter 2: Creating the Stuff; Let's talk assets; Sprites; Sound effects; File type; Music; Formats; Best software; Videos; File type; Best software; Creating optimized assets; Video conversion; Audio conversion; How to design your game; Game design document; Summary
Chapter 3: Blast Off! Starting with DevelopmentCreating a SpriteKit project in Xcode; Editing our code files; Level design and implementation; Gravity - player movement; Collision detection; Making our player dance!; Summary; Chapter 4: Let's Keep Going! Adding More Functionality; Adding awesome sound effects; Character animations; Playing with particles; Background; Particle texture; Particle birthrate; Particle life cycle; Particle position range; Angle; Particle speed; Particle acceleration; Particle scale; Particle rotation; Particle color; Particle blend mode
Creating menus and multiple levelsCreating enemies; Summary; Chapter 5: Bug Squashing - Testing and Debugging; Testing our project; Setting up TestFlight users; What's a TestFlight user?; Internal testers; External testers; Using TestFlight as a beta tester; Installation; Testing; Opting out of testing; Squashing those bugs!; Summary; Chapter 6: Making Our Game More Efficient; Managing effects; Battery management - doing less in the background; Summary; Chapter 7: Deploying and Monetizing; Preparing to deploy; Tips for monetizing; iAds; AdMob; Implementing Chartboost!; Summary
Chapter 8: It's Too Dangerous to Go Alone, Take a Friend!Multiplayer integration; Game Center integration; Pushing updates to the AppStore!; I didn't forget... I just missed it; You're done!; Summary; Index
Notes:
Includes index.
Description based on online resource; title from PDF title page (ebrary, viewed July 6, 2016).
ISBN:
9781783554362
1783554363
OCLC:
1491310813

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