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A cultural history of chess-players : minds, machines, and monsters / John Sharples.
- Format:
- Book
- Author/Creator:
- Sharples, John, author.
- Language:
- English
- Subjects (All):
- Chess players--Biography.
- Chess players.
- Chess--Social aspects.
- Chess.
- Physical Description:
- 1 online resource (225 pages) : digital, PDF file(s).
- Edition:
- 1st ed.
- Place of Publication:
- Manchester : Manchester University Press, 2017.
- Summary:
- A chess-player is not simply one who plays chess just as a chess piece is not simply a wooden block. Shaped by expectations and imaginations, the figure occupies the centre of a web of a thousand radiations where logic meets dream, and reason meets play. This book aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. It is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster. The history of the cultural chess-player is a spectacle, a collision of tradition and recycling, which rejects the idea of the statuesque chess-player. The book considers three lives of the chess-player. The first as sinner (concerning behavioural and locational contexts), as a melancholic (concerning mind-bending and affective contexts), and as animal (concerning cognitive aspects and the idea of human-ness) from the medieval to the early-modern within non-fiction. The book then considers the role of the chess-player in detective fiction from Edgar Allan Poe to Raymond Chandler, contrasting the perceived relative intellectual reputation and social utility of the chess-player and the literary detective. IBM's late-twentieth-century supercomputer Deep Blue, Wolfgang von Kempelen's 1769 Automaton Chess-Player and Garry Kasparov's 1997 defeat are then examined. The book examines portrayals of the chess-player within comic-books of the mid-twentieth century, considering themes of monstrous bodies, masculinities, and moralities. It focuses on the concepts of the child prodigy, superhero, and transhuman.
- Contents:
- Cover
- A cultural history of chess-players
- Contents
- Acknowledgements
- Introduction: 'Of magic look and meaning': themes concerning the cultural chess-player
- Part I: Minds
- 1 Sinner, melancholic, and animal: three lives of the chess-player in medieval and early-modern literature
- 2 'A quiet game of chess?' Respectability in urban and literary space
- 3 Elementary: the chess-player and the literary detective
- Part II: Machines
- 4 Future shocks: IBM's Deep Blue and the Automaton Chess-Player, 1997-1769
- 5 A haunted mind: Kasparov and the machines
- 6 'Everything was black': locating monstrosity in representations of the Automaton Chess-Player
- Part III: Monsters
- 7 Red, black, white, and blue: American monsters
- 8 Performance notes: absence and presence in Reykjavik, Iceland, 1972
- 9 Kapow! The chess-player in comic-books, 1940-53
- Epilogue: exploding heads and the death of the chess-player
- Select bibliography
- Index.
- Notes:
- Title from publisher's bibliographic system (viewed on 10 Jul 2026).
- Includes bibliographical references (pages 217-218) and index.
- ISBN:
- 1-5261-2055-0
- 1-5261-2054-2
- OCLC:
- 1132662323
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