1 option
User research with kids : how to effectively conduct research with participants aged 3-16 / Thomas Visby Snitker.
- Format:
- Book
- Author/Creator:
- Snitker, Thomas Visby, author.
- Language:
- English
- Subjects (All):
- New products.
- Physical Description:
- 1 online resource (180 pages)
- Online
- Place of Publication:
- [Place of publication not identified] : Apress, [2021]
- Summary:
- If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can be completely different. User Research with Kids explores these differences and more. Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids' experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal. Snitker's useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child's cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids. What You Will Learn * Incorporate play and best practice to a research project with kids as (or among) the participants * Approach, scope, prepare, execute, and report research projects * Choose the method and approach that is best suited for the needs of your project and stakeholders Who This Book Is For Designers, producers, marketers, or researchers with kids as the audience, or students.
- Contents:
- Intro
- Contents
- About the Author
- Acknowledgments
- Chapter 1: Understanding Kids and Their Experiences
- Design, innovation, and the need for research - and KX, Kids' Experience
- Play is a job to be done
- What to expect when you're expecting... kids for research
- Kids' research and rocket science
- The status of children in research and in society - and in your own mind
- Kids: a very picky and playful audience - and research target
- Children's constant development makes for a moving research target.
- A spectrum of play - and a spectrum for research
- A free-play research setup
- A directed-play research setup
- A guided-play - or games - research setup
- Games
- Global research with children
- Truly global studies?
- How children live
- Research with foreign kids means working with foreign adults
- Language and translation
- Selecting which cultures to study
- Selections based upon polarities
- Hierarchy
- Point of reference
- Gender or gender roles
- It's complex - but not impossible
- Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps
- Inclusivity and diversity - no-brainers in research
- The bias chain: Is bias a feature or a bug?
- Bias in the scoping phase
- 1 For the right stakeholders or client
- 2 The right objective or problem or pain or goal
- 3 The right product or project
- Selection bias
- Bias during the preparation phase
- 4 The right participants, described in the right terms
- Sampling bias
- Come over for tea!
- Volunteers wanted!
- Help me find the next respondent!
- I want you in my study!
- Other sampling concepts
- Random sampling
- Stratified sample
- Description bias
- Descriptions inherited from market research
- Skill level as a descriptor
- Service skills are not the same as platform skills
- Skill distribution patterns.
- Skill or frequency of task
- Staticity bias
- The bias of gatekeepers and professional respondents
- 5 Doing the right things
- Consensus bias
- Get beyond the recency and primacy effects
- 6 ...at the right time of day or week or month
- 7 ...for the right duration
- 8 ...in the right location/setting
- 9 ...using the right device
- Bias during the execution phase
- 10 Correctly primed and instructed
- 11 The right amount of priming and instruction
- 12 Correctly moderated
- Moderator bias
- 12a Biased questions
- Leading question bias
- Misunderstood question bias
- Unanswerable question bias
- Metaphorically speaking
- Question order bias
- 12b Biased answers
- Cognitive overload bias
- Consistency bias
- Dominant respondent bias
- Error bias
- Hostility bias
- Moderator acceptance bias (acquiescence or confirmation bias)
- Mood bias
- Overstatement bias
- Reference bias (order bias)
- Sensitive issue bias
- Social acceptance bias
- Sponsor bias
- The most dreaded answer: "I don't know."
- 13 Monitored by the right people
- Bias during the analysis and reporting phase
- 14 A rigorous, methodical analysis
- 15 A timely, relevant, and actionable report
- Biased reporting
- Positive reporting bias and publication bias
- 16 A simple and focused presentation
- Hindsight bias
- 17 Sustaining the findings
- 18 Actioned right
- Bias is not a bug - it's a feature
- Further reading on bias
- Chapter 3: Succeed Through Better Research Practice
- Compliance to rules and regulations
- GDPR (General Data Protection Regulation)
- A consent form
- Minimize the collection of unnecessary information
- Ensure that all user data (including data used by third-party tools) is being stored and processed securely
- Give users control of their data
- COPPA (Children's Online Privacy Protection Act).
- ESOMAR Codes and Guidelines
- Best practice
- Prepare for best practice
- Research and report using best practice
- Moving from best practices into actual research and measurements
- Chapter 4: Toward Infinity and Beyond: A KX Score
- Some of the things we can (and can't) learn from children through research
- We can count how many children go through a process
- We need to be careful with numbers in user research with children
- We can ask children if they would recommend something to a friend - or not
- "How likely would you be..."
- "... to recommend <
- insert product name here>
- ..."
- "... to a friend?"
- "... to a relative?"
- ... scored on what scale?
- ... why?
- The NPS is not a KX score
- Chapter 5: What to Score
- The System Usability Scale, SUS
- A KX - Kids' Experience - score
- When to produce the score?
- Who does the scoring?
- Score what exactly?
- Engagement and curiosity
- Usability
- Familiarity - conceptual and content
- Awareness and salience
- Satisfaction and fun
- Other evaluation criteria are relevant
- Chapter 6: How You Can Use the Kids' Experience (KX) Score
- KX score setup - an example
- Step one: Determine what success is
- Step two: Determine what sort of user behavior is indicative of success or failure
- Aligning the KX score with business goals in practice
- Build your own experience score
- Build behavioral indicators
- Define audience (sub)segments
- Collate and test
- Score and report
- Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners
- Learning and research through play
- How can we increase cultural diversity and ecological validity?
- How do we group children by age?
- Can children accurately tell us about their thinking and experiences?
- The intersection of policy questions, research rigor, and cultural context.
- Impact through getting the right people together around the right insight
- Plan for surprises, and use pilots!
- Are we measuring? Or having illusions?
- Science is only one of many ways that children learn
- You continually learn from children, both as a researcher and as a person
- Producing digital experiences and researching with children
- Tracking behavior and metrics as a conduit for insights
- The significance of licenses of Intellectual Property (IP) in creative works and narratives is rising - and thus also in research
- Longitudinal research is more important than stakeholders think
- "It's almost impossible to give kids enough time to respond"
- Using research to make classrooms a better experience for students and teachers
- Are the children reading or not?
- Is a lesson being learned or not?
- The independent set of eyes and ears
- How can we take the fun out of the equation and simply measure learning?
- Do we pay students, schools, or teachers for their help in our research? And how?
- Presenting and sustaining findings - taking research seriously
- When external researchers leave, so do their insights. Will it leave a vacuum of accountability?
- Research with children in a public service concept development context
- How to come up with concepts that are engaging to children
- Keeping an eye on the context and maintaining an open mind are key in research
- Children are not simply the victims of technology
- Innovation through research with children
- Co-creating new products and new ways of playing - with an emphasis on co-
- Innovation requires dedicated researchers
- Understanding needs - also primordial needs - is a driver for innovation
- Research helps in many steps of the innovation and development process
- Toy reviews, YouTube style.
- Qualitative research is very valuable at the beginning of a process
- Research impact can come in many different ways
- Chapter 8: Summary
- If we want kids to use our products or services...
- User research is not rocket science...
- Yes, there's bias everywhere, but...
- Make the bias chain work for - not against - you
- The joy, delight, and beauty of research with children
- Index.
- Notes:
- Description based on print version record.
- ISBN:
- 9781484270714
- 1484270711
- OCLC:
- 1253353110
- Publisher Number:
- Wettelijk depot légal
The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.