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User research with kids : how to effectively conduct research with participants aged 3-16 / Thomas Visby Snitker.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Snitker, Thomas Visby, author.
Language:
English
Subjects (All):
New products.
Physical Description:
1 online resource (180 pages)
Online
Place of Publication:
[Place of publication not identified] : Apress, [2021]
Summary:
If you are a designer, producer, marketer, or researcher creating products for children, it is essential that you are aware of the key differences between children and adults when it comes to user journeys. While children might speak the same language as adult users, what they are actually communicating can be completely different. User Research with Kids explores these differences and more. Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids' experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal. Snitker's useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child's cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids. What You Will Learn * Incorporate play and best practice to a research project with kids as (or among) the participants * Approach, scope, prepare, execute, and report research projects * Choose the method and approach that is best suited for the needs of your project and stakeholders Who This Book Is For Designers, producers, marketers, or researchers with kids as the audience, or students.
Contents:
Intro
Contents
About the Author
Acknowledgments
Chapter 1: Understanding Kids and Their Experiences
Design, innovation, and the need for research - and KX, Kids' Experience
Play is a job to be done
What to expect when you're expecting... kids for research
Kids' research and rocket science
The status of children in research and in society - and in your own mind
Kids: a very picky and playful audience - and research target
Children's constant development makes for a moving research target.
A spectrum of play - and a spectrum for research
A free-play research setup
A directed-play research setup
A guided-play - or games - research setup
Games
Global research with children
Truly global studies?
How children live
Research with foreign kids means working with foreign adults
Language and translation
Selecting which cultures to study
Selections based upon polarities
Hierarchy
Point of reference
Gender or gender roles
It's complex - but not impossible
Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps
Inclusivity and diversity - no-brainers in research
The bias chain: Is bias a feature or a bug?
Bias in the scoping phase
1 For the right stakeholders or client
2 The right objective or problem or pain or goal
3 The right product or project
Selection bias
Bias during the preparation phase
4 The right participants, described in the right terms
Sampling bias
Come over for tea!
Volunteers wanted!
Help me find the next respondent!
I want you in my study!
Other sampling concepts
Random sampling
Stratified sample
Description bias
Descriptions inherited from market research
Skill level as a descriptor
Service skills are not the same as platform skills
Skill distribution patterns.
Skill or frequency of task
Staticity bias
The bias of gatekeepers and professional respondents
5 Doing the right things
Consensus bias
Get beyond the recency and primacy effects
6 ...at the right time of day or week or month
7 ...for the right duration
8 ...in the right location/setting
9 ...using the right device
Bias during the execution phase
10 Correctly primed and instructed
11 The right amount of priming and instruction
12 Correctly moderated
Moderator bias
12a Biased questions
Leading question bias
Misunderstood question bias
Unanswerable question bias
Metaphorically speaking
Question order bias
12b Biased answers
Cognitive overload bias
Consistency bias
Dominant respondent bias
Error bias
Hostility bias
Moderator acceptance bias (acquiescence or confirmation bias)
Mood bias
Overstatement bias
Reference bias (order bias)
Sensitive issue bias
Social acceptance bias
Sponsor bias
The most dreaded answer: "I don't know."
13 Monitored by the right people
Bias during the analysis and reporting phase
14 A rigorous, methodical analysis
15 A timely, relevant, and actionable report
Biased reporting
Positive reporting bias and publication bias
16 A simple and focused presentation
Hindsight bias
17 Sustaining the findings
18 Actioned right
Bias is not a bug - it's a feature
Further reading on bias
Chapter 3: Succeed Through Better Research Practice
Compliance to rules and regulations
GDPR (General Data Protection Regulation)
A consent form
Minimize the collection of unnecessary information
Ensure that all user data (including data used by third-party tools) is being stored and processed securely
Give users control of their data
COPPA (Children's Online Privacy Protection Act).
ESOMAR Codes and Guidelines
Best practice
Prepare for best practice
Research and report using best practice
Moving from best practices into actual research and measurements
Chapter 4: Toward Infinity and Beyond: A KX Score
Some of the things we can (and can't) learn from children through research
We can count how many children go through a process
We need to be careful with numbers in user research with children
We can ask children if they would recommend something to a friend - or not
"How likely would you be..."
"... to recommend &lt
insert product name here&gt
..."
"... to a friend?"
"... to a relative?"
... scored on what scale?
... why?
The NPS is not a KX score
Chapter 5: What to Score
The System Usability Scale, SUS
A KX - Kids' Experience - score
When to produce the score?
Who does the scoring?
Score what exactly?
Engagement and curiosity
Usability
Familiarity - conceptual and content
Awareness and salience
Satisfaction and fun
Other evaluation criteria are relevant
Chapter 6: How You Can Use the Kids' Experience (KX) Score
KX score setup - an example
Step one: Determine what success is
Step two: Determine what sort of user behavior is indicative of success or failure
Aligning the KX score with business goals in practice
Build your own experience score
Build behavioral indicators
Define audience (sub)segments
Collate and test
Score and report
Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners
Learning and research through play
How can we increase cultural diversity and ecological validity?
How do we group children by age?
Can children accurately tell us about their thinking and experiences?
The intersection of policy questions, research rigor, and cultural context.
Impact through getting the right people together around the right insight
Plan for surprises, and use pilots!
Are we measuring? Or having illusions?
Science is only one of many ways that children learn
You continually learn from children, both as a researcher and as a person
Producing digital experiences and researching with children
Tracking behavior and metrics as a conduit for insights
The significance of licenses of Intellectual Property (IP) in creative works and narratives is rising - and thus also in research
Longitudinal research is more important than stakeholders think
"It's almost impossible to give kids enough time to respond"
Using research to make classrooms a better experience for students and teachers
Are the children reading or not?
Is a lesson being learned or not?
The independent set of eyes and ears
How can we take the fun out of the equation and simply measure learning?
Do we pay students, schools, or teachers for their help in our research? And how?
Presenting and sustaining findings - taking research seriously
When external researchers leave, so do their insights. Will it leave a vacuum of accountability?
Research with children in a public service concept development context
How to come up with concepts that are engaging to children
Keeping an eye on the context and maintaining an open mind are key in research
Children are not simply the victims of technology
Innovation through research with children
Co-creating new products and new ways of playing - with an emphasis on co-
Innovation requires dedicated researchers
Understanding needs - also primordial needs - is a driver for innovation
Research helps in many steps of the innovation and development process
Toy reviews, YouTube style.
Qualitative research is very valuable at the beginning of a process
Research impact can come in many different ways
Chapter 8: Summary
If we want kids to use our products or services...
User research is not rocket science...
Yes, there's bias everywhere, but...
Make the bias chain work for - not against - you
The joy, delight, and beauty of research with children
Index.
Notes:
Description based on print version record.
ISBN:
9781484270714
1484270711
OCLC:
1253353110
Publisher Number:
Wettelijk depot légal

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