My Account Log in

1 option

Electronic literature as digital humanities : contexts, forms, & practices / edited by Dene Grigar & James O'Sullivan.

Van Pelt Library PN98.E4 E646 2021
Loading location information...

Available This item is available for access.

Log in to request item
Format:
Book
Contributor:
Grigar, Dene, editor.
O'Sullivan, James Christopher, editor.
Series:
Electronic literature ; v. 2.
Electronic literature ; Volume 2
Language:
English
Subjects (All):
Electronic books--Social aspects.
Electronic books.
Literature and the Internet.
Literature and technology.
Digital humanities.
Hypertext literature--History and criticism.
Hypertext literature.
Social aspects.
Genre:
Criticism, interpretation, etc.
Physical Description:
ix, 380 pages : illustrations ; 24 cm.
Place of Publication:
New York, NY, USA : Bloomsbury Academic, 2021.
Summary:
"Electronic Literature as Digital Humanities: Contexts, Forms & Practices is a volume of essays that provides a detailed account of born-digital literature by artists and scholars who have contributed to its birth and evolution. Rather than offering a prescriptive definition of electronic literature, this book takes an ontological approach through descriptive exploration, treating electronic literature from the perspective of the digital humanities (DH)--that is, as an area of scholarship and practice that exists at the juncture between the literary and the algorithmic. The domain of DH is typically segmented into the two seemingly disparate strands of criticism and building, with scholars either studying the synthesis between cultural expression and screens or the use of technology to make artifacts in themselves. This book regards electronic literature as fundamentally DH in that it synthesizes these two constituents. Electronic Literature as Digital Humanities provides a context for the development of the field, informed by the forms and practices that have emerged throughout the DH moment, and finally, offers resources for others interested in learning more about electronic literature." -- Provided by publisher.
Contents:
Machine generated contents note: Section I Contexts
1. The Origins Of Electronic Literature: An Overview / Kerri Grimaldi
2. Third-Generation Electronic Literature / Leonardo Flores
3. Toys And Toons: From Hispanic Literary Traditions To A Global E-Lit Landscape / Alex Saum-Pascual
4. Community, Institution, Database: Tracing The Development Of An International Field Through Elo, Elmcip, And Cell / Davin Heckman
5. The E-Poetry Festivals: Celebration, Art, And Imagination In Community Loss / Pequeho Glazier
6. Cyberfeminist Literary Space: Performing The Electronic Manifesto / Carolyn Guertin
7. Bodies In E-Lit / K. Alysse Bailey
Section II Forms
8. Ambient Art And Electronic Literature / Jim Bizzocchi
9. Electronic Literature And Sound / John F. Barber
10. Augmented Reality / Anne Karbio
11. Artistic And Literary Bots / Leonardo Flores
12. Consuming The Database: The Reading Glove As A Case Study Of Combinatorial Narrative / Karen Tanenbaum
13. Hypertext Fiction Ever After / Stuart Moulthrop
14. Place Taking Place: Temporary Poetic Theaters / Judd Morrissey
15. Kinetic Poetry / Alvaro Seiga
16. Kinepoeia In Animated Poetry / Dene Grigar
17. Mobile Electronic Literature / Jeneen Naji
18. The Voice Of The Polyrhetor: Physical Computing And The (E-)Literature Of Things / Helen J. Burgess
19. Having Your Story And Eating It Too: Affect And Narrative In Recombinant Fiction / Will Luers
Section III Practices
20. Challenges To Archiving And Documenting Born-Digital Literature: What Scholars, Archivists, And Librarians Need To Know / Dene Grigar
21. Holes As A Collaborative Project / Graham Allen
22. Publishing Electronic Literature / James O'Sullivan
23. E-Lit After Flash: The Rise (And Fall) Of A "Universal" Language / John Murray
24. Learning As You Go: Inventing Pedagogies For Electronic Literature / Davin Heckman
Section IV Artist Interventions
25. My Codework Article / Michael J. Maguire
26. Locative Narrative / Jeremy Hight
27. Come Play Netprov!: Recipes For An Evolving Practice / Mark C. Marino
28. A Collective Imaginary: A Published Conversation / Kate Armstrong
29. Addressing Torture In Iraq Through Critical Digital Media Art
-Hearts And Minds: The Interrogations Project / Arthur Nishimoto
30. Poetic Playlands: Poetry, Interface, And Video Game Engines / Jason Nelson
31. A Way Is Open: Allusion, Authoring System, Identity, And Audience In Early Text-Based Electronic Literature / Judy Malloy.
Notes:
Includes bibliographical references and indexes.
ISBN:
1501363506
9781501363504
OCLC:
1178649013
Publisher Number:
99987342274

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Library Catalog Using Articles+ Library Account