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Persuasive gaming in context / edited by Teresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten

De Gruyter DG Plus PP Package 2021 Part 2 Available online

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Format:
Book
Contributor:
Raessens, Joost, 1960- Editor.
Schouten, Ben, Editor.
Jansz, Jeroen, 1958- Editor.
Hera, Teresa de la, 1981- Editor.
Ahn, Sun Joo, Contributor.
Bessarabova, Elena, Contributor.
Bogost, Ian, Contributor.
Burgoon, Judee K., Contributor.
Deen, Menno, Contributor.
Dunbar, Norah E. (Norah Ellen), Contributor.
Elizondo, Javier, Contributor.
Ferri, Gabriele, Contributor.
Flanagan, Mary, Contributor.
Grace, Lindsay D., Contributor.
Hera, Teresa de la, Contributor.
Jacobs, Ruud, 1938-2019, Contributor.
Jansz, Jeroen, 1958- Contributor.
Jensen, Matthew, Contributor.
Kaufman, Geoff, Contributor.
Ketel, Cas, Contributor.
Kors, Martijn, Contributor.
Lee, Yu-Hao, Contributor.
Miller, Claude H., Contributor.
Muijres, Eline, Contributor.
Raessens, Joost, 1960- Contributor.
Schouten, Ben, Contributor.
Seidman, Max, Contributor.
Sicart, Miguel, Contributor.
Soliz, Jordan, Contributor.
Spek, Erik van der, 1954- Contributor.
Valacich, Joseph S., 1959- Contributor.
Wertley, Chad Michael, Contributor.
Wichmand, Mette, Contributor.
Wilson, Scott, Contributor.
Series:
Games and play (Amsterdam, Netherlands).
Games and Play ; 6
Language:
English
Physical Description:
1 online resource (264 pages)
Edition:
1st ed.
Place of Publication:
Amsterdam : Amsterdam University Press, [2021]
Language Note:
In English.
Summary:
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
Contents:
Frontmatter
Table of Contents
1. Persuasive Gaming: From Theory-Based Design to Validation and Back . An Introduction
Part I. The Study of Persuasion Through Digital Games
Introduction to Part I
2. Persuasive Games, A Decade Later
3. Playing an Automated World
4. Looking Beyond Persuasion Through Rule-Based Representations in Digital Games: Designing Games to Shape, Reinforce, or Change Attitudes
5. Creating Stealth Game Interventions for Attitude and Behavior Change : An 'Embedded Design' Model
Part II. Designing Persuasive Games
Introduction to Part II
6. A Breathtaking Journey . Appealing to Empathy in a Persuasive Mixed- Reality Game
7. Macro, Micro, and Meta-Persuasive Play to Change Society
8. VilDu?! A Game for Sexually Abused Children : How Openness Facilitated a Clear Design Direction
9. Designing for Persuasion through Embodied Experiences in Virtual Reality
Part III. Assessing the Effectiveness of Persuasive Games
Introduction to Part III
10. The Present of Persuasion : Escalating Research into Persuasive Game Effects
11. Designing for Transfer
12. Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees
13. Mitigating Bias and Improving Professional Decision-Making through Persuasive Training Games
Index
Notes:
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access
Description based on online resource; title from PDF title page (publisher's Web site, viewed 21. Jun 2021)
Description based on publisher supplied metadata and other sources.
ISBN:
9789048543939
9048543932
OCLC:
1243560783

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