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How Pac-Man Eats / Noah Wardrip-Fruin.
- Format:
- Book
- Author/Creator:
- Wardrip-Fruin, Noah, author.
- Series:
- Software studies.
- Software Studies
- Language:
- English
- Subjects (All):
- Video games--Design.
- Video games.
- Video games--Programming.
- Physical Description:
- 1 online resource
- Edition:
- First edition.
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2020]
- Summary:
- "This book explains that the tools and concepts we use for making games are intimately connected to what games can and do mean"-- Provided by publisher.
- Contents:
- Intro
- Contents
- Preface
- Acknowledgments
- Introduction
- Part I
- 1 Operational Logics and Playable Models
- Passage
- Talking about What Games Are About
- Defining Logics and Models
- 2 Alternative Approaches
- Gone Home
- Game Genre
- Gone Home's Alternative
- Gone Home's Reception
- 3 Expansive Approaches
- Papers, Please
- Two Approaches to Tile Matching
- Broader Context
- 4 Six Questions about Logics and Models
- Are Logics and Models Natural?
- Are Logics and Models Inevitable?
- How Are Logics and Models Implemented?
- Are Logics or Models Another Name for "Mechanics" or "Systems"?
- What Logics Are There?
- How Do Logics and Models Work Together?
- 5 Inventive Approaches
- Beyond Metaphor
- Games and Social Models
- Social Volition in Prom Week
- The Prom Week Interfaces
- Two Directions for Social Models
- 6 Understanding Games through Logics and Models
- Understanding Grand Theft Auto IV
- Related Approaches
- Rule Breaking and "My Trip to Liberty City"
- Critical Play, Complicity, and The Sims
- Why Logics and Models?
- Sunset Valley and Liberty City in the Rearview Mirror
- Part II
- 7 Inventing Graphical Logics
- Continuous Spaces and Graphical Logics
- Collision, Movement, and Physics: Tennis for Two
- Navigation, Combat, and Scenario Design: Spacewar
- Combat in Games
- The Importance of Implementation: Computer Space and Pong
- Logics and Models as a Historical Lens
- 8 Refinement
- Adventure and Adventure
- WarioWare, Inc.: Mega Microgame
- 9 Doubling
- Tax Avoiders
- Experiencing Overloading
- Conceptual Metaphors
- Game Metaphors
- Dys4ia
- Lyric Games
- What Can Become Conventional
- 10 Logic Structures
- Rhetorical Affordances
- Game Structures and Spaces
- GameoMatic
- The Limits of Spatial Structures
- The Necessity of Other Art Forms.
- Logic Structures and Game Meaning
- Conclusion: What Games Are About
- Skinning Games
- Playable Models
- Operational Logics
- Agency
- Making Games about More
- Notes
- Chapter 1: Operational Logics and Playable Models
- Chapter 2: Alternative Approaches
- Chapter 3: Expansive Approaches
- Chapter 4: Six Questions about Logics and Models
- Chapter 5: Inventive Approaches
- Chapter 6: Understanding Games through Logics and Models
- Chapter 7: Inventing Graphical Logics
- Chapter 8: Refinement
- Chapter 9: Doubling
- Chapter 10: Logic Structures
- Chapter 11: Conclusion
- Bibliography
- Index.
- Notes:
- OCLC-licensed vendor bibliographic record.
- Description based on print version record.
- Includes bibliographical references and index.
- ISBN:
- 9780262360968
- 0262360969
- 9780262360975
- 0262360977
- OCLC:
- 1190716179
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