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Game production studies / edited by Jan Svelch and Olli Sotamaa.

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Format:
Book
Author/Creator:
Sotamaa, Olli., Editor.
Contributor:
Sotamaa, Olli.
Svelch, Jan.
Series:
Games and play
Games and Play ; 5
Language:
English
Subjects (All):
Video games industry.
Video games--Design.
Video games.
Physical Description:
1 online resource (356 p.)
Edition:
1st ed.
Place of Publication:
Amsterdam : Amsterdam University Press, 2021.
Language Note:
In English.
Summary:
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
Contents:
Frontmatter
Table of Contents
Introduction: Why Game Production Matters?
Contributors
Labour
1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation
2. Self-Making and Game Making in the Future of Work
3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a 'Global Games' Era
4. Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces
Development
5. Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play
6. Game Development Live on Twitch : Observations of Practice and Educational Synergies
7. Unity Production: Capturing the Everyday Game Maker Market
8. More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development
Publishing & Monetization
9. How to Study Game Publishers: Activision Blizzard's Corporate History
10. Who Creates Microtransactions : The Production Context of Video Game Monetization
11. Regulating In-Game Monetization : Implications of Regulation on Games Production
Regional Perspectives
12. Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia
13. Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
14. The Development of Greater China's Games Industry : From Copying to Imitation to Innovation
Before and After: Towards Inclusive Production Studies, Theories, and Methods
Complete Bibliography
Index
Notes:
CC BY-NC-ND
Description based on online resource; title from PDF title page (publisher's Web site, viewed 21. Jun 2021)
Description based on publisher supplied metadata and other sources.
ISBN:
1-04-077602-7
1-003-69630-9
90-485-5173-0
9781003696308
OCLC:
1242871951

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