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Beginning Unreal Engine 4 Blueprints Visual Scripting : Using C++: From Beginner to Pro / by Satheesh Pv.

O'Reilly Online Learning: Academic/Public Library Edition Available online

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Format:
Book
Author/Creator:
Pv, Satheesh, author.
Language:
English
Subjects (All):
Computer games—Programming.
Computer programming.
Game Development.
Programming Techniques.
Local Subjects:
Game Development.
Programming Techniques.
Physical Description:
1 online resource (XIII, 165 p. 135 illus., 1 illus. in color.)
Edition:
1st ed. 2021.
Place of Publication:
Berkeley, CA : Apress : Imprint: Apress, 2021.
Summary:
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine. Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures. The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. You will: Discover Blueprints and how to apply them in Unreal Engine 4 Get started with C++ programming in Unreal Engine 4 Apply the concepts of physics and ray-casting Work with the Gameplay Framework.
Contents:
Chapter 1: Introduction to Unreal Engine 4
Chapter 2: Introduction to Blueprints
Chapter 3: C++ and Unreal Engine
Chapter 4: Gameplay Framework
Chapter 5: Basic Physics and Raycasting
Chapter 6: Importing Meshes, Textures, and Creating Materials
Chapter 7: Project: Demo Game.
Notes:
Includes index.
ISBN:
1-4842-6396-0

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