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Gameful second and foreign Language teaching and learning : theory, research, and practice / Jonathon Reinhardt.

Ebook Central Perpetual, DDA and Subscription Titles Available online

Ebook Central Perpetual, DDA and Subscription Titles
Format:
Book
Author/Creator:
Reinhardt, Jonathon, author.
Contributor:
ProQuest ebook central.
Series:
New language learning and teaching environments
Language:
English
Subjects (All):
Second language acquisition.
Language and languages--Study and teaching.
Physical Description:
1 online resource : illustrations.
polychrome
Place of Publication:
Cham, Switzerland : Palgrave Macmillan, [2019]
System Details:
text file
Contents:
Preface; Praise for Gameful Second and Foreign Language Teaching and Learning; Contents; List of Figures; List of Tables; 1 Introduction; 1.1 Theory, Research, and Practice; 1.1.1 Games in CALL; 1.1.2 A Brief History; 1.2 Gamefulness: A Framework for the Use of Games in L2TL; 1.2.1 Game-Enhanced L2TL; 1.2.2 Game-Informed L2TL; 1.2.3 Game-Based L2TL; 1.2.4 Gameful L2TL; 1.3 Purpose of the Book and Outline of Chapters; 2 Learnful L2 Gaming; 2.1 Who Plays Digital Games and Why?; 2.2 Games in Other Languages; 2.2.1 Games as Cultural Artifacts
2.3 Informal Game-Enhanced L2 Learning in the Wild; 2.3.1 Data and Procedures; 2.3.2 Results; 2.3.3 Discussion and Implications; 2.4 Conclusion: Gaming; 2.5 Project Ideas; 3 Play; 3.1 What Is Play?; 3.2 Play and Language Play; 3.3 Caillois' Forms of Gameplay; 3.3.1 Agon; 3.3.2 Alea; 3.3.3 Mimicry/Simulation; 3.3.4 Ilinx; 3.4 From Play Forms to Play Styles; 3.4.1 A Grain of Salt; 3.5 From Play Styles to Gameful L2 Learning Preferences; 3.5.1 Motivation; 3.5.2 Learning Styles; 3.5.3 Learning Strategies; 3.6 Conclusion: Play; 3.7 Project Ideas; 4 Game; 4.1 Game as Rules, Narrative, and Media
4.1.1 Game as Rules/Gameplay as Agency; 4.1.2 Game as Narrative/Gameplay as Identity; 4.1.3 Game as Media/Gameplay as Community; 4.2 Game Type: Formats, Genres, and Elements; 4.2.1 Game Formats; 4.2.2 Digital Game Genres; 4.2.3 Game Elements: Mechanics, Dynamics, Behaviors, and Other Features; 4.3 Conclusion: Game; 4.4 Project Ideas; 5 Gameful L2 Learning; 5.1 SLA and Gameful L2 Learning; 5.1.1 A Structural-Behaviorist View of Gameful L2 Learning; 5.1.2 A Psycho-Cognitive View of Gameful L2 Learning; 5.1.3 Social-Informed Perspectives on Gameful L2 Learning
5.1.4 Ecological Perspectives on Gameful L2 Learning; 5.2 Affordances for Gameful L2 Learning; 5.2.1 Contextualized Language Learning; 5.2.2 Time for L2 Use and Learning; 5.2.3 Spaces for Sheltered Practice; 5.2.4 Goal-Oriented Learning and Feedback; 5.2.5 Opportunities for Languaging and Social Collaboration; 5.2.6 Identity Work and Play; 5.2.7 Time/Place (In)Dependent Learning; 5.2.8 Autonomous, Extramural Learning; 5.3 Conclusion: Learning; 5.4 Project Ideas; 6 Game-Enhanced L2TL; 6.1 Pedagogical Mediation; 6.2 Evaluating and Choosing a Game; 6.2.1 Affordances; 6.2.2 CALL Appropriateness
6.2.3 Play Preferences and Dispositions; 6.2.4 Conclusion: Evaluating and Choosing a Game; 6.3 Frameworks for Game-Enhanced Activity Design; 6.3.1 Gaming Literacies; 6.3.2 Game Discourses and Functions; 6.3.3 Narrativization; 6.3.4 Experiential Learning; 6.3.5 Bridging Activities; 6.3.6 Conclusion: Frameworks; 6.4 A Guide to Game-Enhanced L2 Instruction; 6.4.1 Evaluating and Choosing the Game; 6.4.1.1 Affordances; 6.4.1.2 CALL Appropriateness; 6.4.1.3 Play Preferences and Dispositions; 6.4.2 Project Design and Implementation; 6.4.3 Sample Projects; 6.5 Conclusion: Game-Enhanced L2TL
Notes:
Electronic reproduction. Ann Arbor, MI Available via World Wide Web.
Online resource; title from PDF title page (EBSCO, January 3, 2019).
Includes bibliographical references and index.
Other Format:
Print version: Reinhardt, Jonathon. Gameful second and foreign Language teaching and learning.
ISBN:
9783030047290
3030047296
Publisher Number:
99985790054
Access Restriction:
Restricted for use by site license.

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