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Intersectional tech : Black users in digital gaming / Kishonna L. Gray ; foreword by Anita Sarkeesian.
- Format:
- Book
- Author/Creator:
- Gray, Kishonna L., author.
- Language:
- English
- Subjects (All):
- Video games--Social aspects--United States.
- Video games.
- Race in video games.
- Intersectionality (Sociology).
- African American video gamers.
- Women video gamers.
- African Americans--Recreation--Social aspects.
- African Americans.
- African Americans--Race identity.
- African Americans--Recreation.
- Video games--Social aspects.
- United States.
- Physical Description:
- 1 online resource : illustrations
- Place of Publication:
- Baton Rouge : Louisiana State University Press, [2020]
- System Details:
- text file
- Contents:
- Foreword / by Anita Sarkeesian
- Introduction: Intersectional formations and transmediated methods
- The "problem" of intersectionality in digital gaming culture
- Historical narratives, contemporary games, racialized experiences
- Hypervisible blackness, invisible narratives : black gamers cocreating transmediated masculine identity
- #Me2, #Me4, black women, and misogynoir : transmediated gaming practices as intersectional counterpublics
- #TechFail : from intersectional (in)accessibility to inclusive design
- Queering intersectional narratives : claiming space and creating possibilities
- Conclusion: Resisting intersectional marginalization using transmediated technologies in the digital era.
- Notes:
- Includes bibliographical references and index.
- Electronic reproduction. Ann Arbor, MI Available via World Wide Web.
- Description based on online resource; title from digital title page (viewed on October 08, 2020).
- Other Format:
- Print version: Gray, Kishonna L.. Intersectional tech
- ISBN:
- 9780807174395
- 0807174394
- 9780807174401
- 0807174408
- Publisher Number:
- 40030166839
- EB00819595 Recorded Books
- Access Restriction:
- Restricted for use by site license.
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