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Inside computer music / Michael Clarke, Frédéric Dufeu, Peter Manning.
Van Pelt - Albrecht Music Library ML1380 .C53 2020
Available
- Format:
- Book
- Author/Creator:
- Clarke, Michael, 1956- author.
- Dufeu, Frédéric, author.
- Manning, Peter, 1948- author.
- Language:
- English
- Subjects (All):
- Computer music--History and criticism.
- Computer music.
- Genre:
- Criticism, interpretation, etc.
- Physical Description:
- xv, 415 pages : illustrations ; 28 cm
- Place of Publication:
- New York, NY : Oxford University Press, [2020]
- Summary:
- "This publication (the text and the software) aims to explore the relationship between new technical innovations in computer technology for music and the creative practice of composers employing these new techniques. It asks: does the new technology lead to new sounds and new ways of structuring music, and if so how? What are the creative options, sonic and structural, presented by new software and hardware? How can these be manipulated and shaped to form music? How have particular composers developed successful working methods in using this technology? To answer such questions a set of case studies have been examined in depth, specific works in which composers have adopted new techniques, whether developed by themselves or by others. Each of these works has been researched from a number of different perspectives: the technical and musical background, the technology employed in the particular work and, through music analysis, the musical outcome. Innovative approaches have been employed both in undertaking and presenting this research. On the one hand, it has been important to find appropriate ways of presenting the musical potential of what are often highly technical processes. On the other hand, it has been necessary to find ways of analyzing music that often evades even the most basic fundamentals of traditional music analysis: notes, harmonies, or instruments"-- Provided by publisher.
- Contents:
- Machine generated contents note: Technology and Creativity in Computer Music
- Combining text and software to explore computer music from the inside
- The pursuit of new perspectives in the analysis of electronic and computer music
- Nine case studies from the history of computer music
- 1. John Chowning: Stria
- Contexts for Stria
- Max Mathews and the beginnings of software for computer music
- Jean-Claude Risset and timbral synthesis
- John Chowning and the evolution of FM synthesis
- Inside Stria
- The golden ratio
- Timbre and FM synthesis in Stria
- The golden ratio in the context of FM synthesis
- Stria's synthesis algorithm
- Structure of an event
- Timing and duration
- Frequency parameters
- Attack and decay
- Spatialization and reverberation
- Envelope functions
- The terminal interface
- The shape of Stria
- Conclusions
- 2. Barry Truax: Riverrun
- Contexts for Riverrun
- The birth and early development of granular synthesis
- Inside Riverrun
- Riverrun: Technique, form, and structure
- Granular synthesis in Riverrun and the GSX system
- Tape techniques
- Spatialization in Riverrun
- Sections and streams
- Section 1
- Transition from Section 1 to Section 2
- Section 2
- Section 3
- Section 4
- Section 5
- 3. Philippe Manoury: Pluton
- Contexts for Pluton
- First steps in the development of technologies for live computer music
- The pioneering contributions of IRCAM
- The development of the IRCAM 4X synthesizer
- Philippe Manoury: The background to the composition of Pluton
- Inside Pluton
- The global form and materials of Pluton
- Constitution of the digital environment for the performance of Pluton
- The Trevor sampler module
- Gumbos: FFT-shaped oscillators
- The pitch shifter module
- The frequency shifter
- The reverberation modules
- The quadraphonic spatialization module
- Mapping the piano performance to the real-time environment
- The score follower: A virtual listener to the pianist's performance
- Integrating the performance into the development of electroacoustic processes
- Markov sequences: Generating virtual scores from the piano performance
- The interactions between the piano and the computer through the musical work
- Section I Toccata
- Section II Antiphony
- Section III Sequences
- Section IV Modulations
- Section V Variations
- 4. Hildegard Westerkamp: Beneath the Forest Floor
- Contexts for Beneath the Forest Floor
- The World Soundscape Project and the evolution of soundscape composition
- New directions in the development of the World Soundscape Project
- Hildegard Westerkamp and her influences on soundscape composition
- Inside Beneath the Forest Floor
- Recording as part of the creative process
- Field recording locations in British Columbia
- The raw materials of Beneath the Forest Floor
- Digitally processing the environmental sources
- Isolating sounds from their original environment: Equalizing and gating
- Reversing and looping
- Extending materials over time with delay and reverberation
- The Doppler effect
- Transposing and harmonizing
- Assembling the processed sound files into premixes
- The environmental materials through the structure of Beneath the Forest Floor
- Section 1 Opening
- Section 2 Storm
- Section 3 Water
- Section 4 Ending
- 5. Francis Dhomont: Phonurgie
- Contexts for Phonurgie
- Background and early career
- Musique concrete and the birth of Groupe de Recherches Musicales (GRM)
- New directions for GRM: From analog to digital
- The birth of SYTER
- Dhomont, Quebec, and GRM
- A final homage to musique concrete within Dhomont's Cycle du son
- Inside Phonurgie
- The materials of Phonurgie
- The sound sources
- Synthesis
- Sampling of preexisting works
- Indoor object recordings
- Instrumental recordings
- Field recordings
- Processing the sound sources
- Basic transformations
- Complex transformations
- Successive sound transformations
- Building reservoirs of sound materials
- Improvising with sounds and processes: Sequences-jeu
- Exploring empirically software environments and SYTER
- Editing the materials into the final mix
- The structure of Phonurgie
- 6. Trevor Wishart: Imago
- Contexts for Imago
- The Composers Desktop Project
- The development of Sound Loom as a composing resource
- Inside Imago
- From a single source to a variety of processed sound files
- Successive Sound Loom processes
- Assembling the work
- The Opening of Imago
- The Gamelan section
- The large-scale structure of Imago
- 7. Jonathan Harvey: Fourth String Quartet
- Contexts for the Fourth String Quartet
- First steps exploring the possibilities of electronic and computer music
- The IRCAM dimension
- Inside the Fourth String Quartet
- Inspiration and structure
- Acoustic compositional techniques
- Melodic cycles
- Rhythms
- Electroacoustic techniques
- Loop buffers
- Phase vocoders
- Granulation
- Reverberation and biquad filters
- Harmonizers
- Spatialization
- Performing the electroacoustic part of the Fourth String Quartet
- Summary of the integration of acoustic writing and electronics
- 8. Cort Lippe: Music for Tuba and Computer
- Contexts for Music and Tuba and Computer
- Early exploration of the possibilities of computer music
- From composing software to real-time synthesis: The road to IRCAM
- The IRCAM Musical Workstation and Max
- Inside Music for Tuba and Computer
- General form and materials
- The digital environment for the performance of Music for Tuba and Computer
- The sigmund~ object and the oscillators module
- The two samplers S and T
- The Toto synthesizer
- Harmonizer, noiser/phaser, frequency shifters
- The FFT processors
- Allpass filters and reverberation
- Spatialization and stereo output
- Global control of the digital environment
- Instrumental and electronic interactions through Music for Tuba and Computer
- 9. Natasha Barrett: Hidden Values
- -The Lock
- Contexts for Hidden Values
- The early evolution of spatial technologies
- The development of sound diffusion systems for performance
- John Chowning
- Surround sound techniques
- Ambisonics
- The IRCAM Spatializer (Spat)
- Vector base amplitude panning (VBAP)
- Natasha Barrett and spatial projection
- Inside Hidden Values
- The musical materials of The Lock
- Barrett's software environment for the playback and spatialization of materials
- Three-dimensional positioning and movements operated by IRCAM's Spatialisateur
- Sound source positioning
- Playback of prerecorded trajectories
- Sound images
- Rotations
- Image transpositions
- Spatial randomization
- Spatialization and dramatization in the structure of The Lock
- Conclusions.
- Notes:
- Includes bibliographical references and index.
- ISBN:
- 9780190659646
- 0190659645
- 9780190659653
- 0190659653
- OCLC:
- 1140380705
- Publisher Number:
- 99985605715
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