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Technology, Design and the Arts - Opportunities and Challenges / edited by Rae Earnshaw, Susan Liggett, Peter Excell, Daniel Thalmann.

SpringerLink Books Computer Science (2011-2024) Available online

View online
Format:
Book
Contributor:
Earnshaw, Rae, editor.
Liggett, Susan, editor.
Excell, Peter, editor.
Thalmann, Daniel, editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
Springer series on cultural computing 2195-9056
Springer Series on Cultural Computing, 2195-9056
Language:
English
Subjects (All):
User interfaces (Computer systems).
Application software.
Multimedia systems.
User Interfaces and Human Computer Interaction.
Computer Appl. in Arts and Humanities.
Media Design.
Information Systems Applications (incl. Internet).
Local Subjects:
User Interfaces and Human Computer Interaction.
Computer Appl. in Arts and Humanities.
Media Design.
Information Systems Applications (incl. Internet).
Physical Description:
1 online resource (XXV, 387 pages) : 162 illustrations, 148 illustrations in color.
Edition:
First edition 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public's relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.
Contents:
Section 1: A Panoramic View of the Field
Technology and the Arts
Positioning the Arts
Section 2: Facilitating Communication between the Arts, Technology and Audiences
Framing the Conversation
Communication Tech
Digital Holography
Section 3: Interaction between the Arts and Data
The Forever-do Game.: A Big Data Fishing Expedition
Searching for New Aesthetics
Interspecific Interactions
Machine Vision
Signs of Surveillance
Section 4: Audio Visual Installations to Generate Collective Human Responses
Coral Voices
Cyberdreams
Augmenting Virtual Spaces
Section 5: The Convergence of Digital Design, the Arts, Computing and the Environment
Chandinin
Moving Image Installations
Digital Naturalists
Section 6: The Use of Virtual Reality and Augmented Reality to Extend Creativity, Reach and Engagement in the Arts
VR Holography
Darwin's Garden
Interactive VR
Section 7: The Future of Interdisciplinary Research
Interdisciplinary R&D.
Other Format:
Printed edition:
ISBN:
978-3-030-42097-0
9783030420970
Access Restriction:
Restricted for use by site license.

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