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Game User Experience And Player-Centered Design / edited by Barbaros Bostan.

SpringerLink Books Computer Science (2011-2024) Available online

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Format:
Book
Contributor:
Bostan, Barbaros, editor.
SpringerLink (Online service)
Series:
Computer Science (SpringerNature-11645)
International series on computer entertainment and media technology 2364-947X
International Series on Computer Entertainment and Media Technology, 2364-947X
Language:
English
Subjects (All):
User interfaces (Computer systems).
Multimedia systems.
Cognitive psychology.
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Cognitive Psychology.
Local Subjects:
User Interfaces and Human Computer Interaction.
Multimedia Information Systems.
Cognitive Psychology.
Physical Description:
1 online resource (XI, 496 pages) : 99 illustrations, 86 illustrations in color.
Edition:
First edition 2020.
Contained In:
Springer Nature eBook
Place of Publication:
Cham : Springer International Publishing : Imprint: Springer, 2020.
System Details:
text file PDF
Summary:
This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Contents:
Section 1: Cognition and Player Psychology
Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players
Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making
Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study
Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery
Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey
Section 2: Modelling and measuring Player Experience
Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach
Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing
Chapter 8: The GEM Game Experience Model
Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences
Chapter 10: Physiological Measures in Game User Research
Section 3: Game Design and Player Experience
Chapter 11: The Ethics of Game Experience
Chapter 12: Death and Rebirth in Platformer Games
Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems
Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study
Section 4: Case Studies of Computer Games
Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief
Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games
Chapter 17: Gender Representation and Diversity in Contemporary Video Games
Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge
Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge
Section 5: New Technologies and Player Experience
Chapter 20: Immersiveness and Usability in VR: A Comparative Study of Monstrum and Fruit Ninja
Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design
Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories.
Other Format:
Printed edition:
ISBN:
978-3-030-37643-7
9783030376437
Access Restriction:
Restricted for use by site license.

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