My Account Log in

1 option

Design patterns in C# : a hands-on guide with real -world examples / Vaskaran Sarcar ; foreword by Priya Shimanthoor.

O'Reilly Online Learning: Academic/Public Library Edition Available online

View online
Format:
Book
Author/Creator:
Sarcar, Vaskaran, author.
Contributor:
Shimanthoor, Priya, writer of foreword.
Language:
English
Subjects (All):
Computer software--Development.
Computer software.
Physical Description:
1 online resource (653 pages)
Edition:
Second edition.
Other Title:
Design patterns in C sharp
Place of Publication:
[Place of publication not identified] : Apress, [2020]
System Details:
text file
Summary:
Get hands-on experience with each Gang of Four (GoF) design pattern using C#. For each of the patterns, you will see at least one real-world scenario, a coding example, and a complete implementation including output. In addition to GoF patterns, you will learn additional design patterns which are common and equally important. In this second edition, you will go through the design patterns and their implementation in Visual Studio 2019 and C# 8. Common patterns in asynchronous programming are covered, including the TAP pattern and APM pattern. You will learn via easy-to-follow examples and understand the concepts in depth. With these updated patterns, you will have a collection of programs to port over to your own projects. The book begins with the 23 GoF design patterns, and then moves onto alternative design patterns, including the Simple Factory, Null Object, and MVC patterns plus various patterns in asynchronous programming. The book concludes with a discussion of the criticisms of design patterns and chapters on anti-patterns. Each chapter includes a Q&A session that clears up any doubts and covers the pros and cons of each pattern. FAQs will help you consolidate your knowledge. You will: Work with each of the design patterns Implement the design patterns in real-world applications Select an alternative to these patterns by comparing their pros and cons Use Visual Studio Community Edition 2019 to write code and generate output.
Contents:
Part-I: Gang of Four Design Patterns
Part I.A: Creational Patterns
Chapter 1: Singleton Pattern
Chapter 2: Prototype Pattern
Chapter 3: Builder Pattern
Chapter 4: Factory Method Pattern
Chapter 5: Abstract Factory Pattern. - Part I.B: Structural Patterns
Chapter 6: Proxy Pattern
Chapter 7: Decorator Pattern
Chapter 8: Adapter Pattern
Chapter 9: Facade Pattern
Chapter 10: Flyweight Pattern
Chapter 11: Composite Pattern
Chapter 12: Bridge Pattern
Part I.C: Behavioral Patterns
Chapter 13: Visitor Pattern
Chapter 14: Observer Pattern
Chapter 15: Strategy Pattern
Chapter 16: Template Method Pattern
Chapter 17: Command Pattern. - Chapter 18: Iterator Pattern
Chapter 19: Memento Pattern
Chapter 20: State Pattern. - Chapter 21: Mediator Pattern
Chapter 22: Chain of Responsibility Pattern
Chapter 23: Interpreter Pattern
Part-II: Additional Design Patterns
Chapter 24: Simple Factory Pattern
Chapter 25: Null Object Pattern
Chapter 26: MVC Pattern
Chapter 27: Patterns in Asynchronous Programming
Part-III: Final Thoughts on Design Patterns
Chapter 28: Criticism of Design Patterns
Chapter 29: Anti-patterns
Chapter 30: FAQs
Appendix A: A Brief Overview of GoF Design Patterns
Appendix B: Useful Resources
Appendix C: The Road Ahead
Appendix D: Important Updates in the Second Edition.-.
Notes:
Description based on print version record.
Includes bibliographical references and index.
ISBN:
9781484260623
1484260627
OCLC:
1225497754

The Penn Libraries is committed to describing library materials using current, accurate, and responsible language. If you discover outdated or inaccurate language, please fill out this feedback form to report it and suggest alternative language.

Find

Home Release notes

My Account

Shelf Request an item Bookmarks Fines and fees Settings

Guides

Using the Find catalog Using Articles+ Using your account