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Literary gaming / Astrid Ensslin.

MIT Press Direct (eBooks) Available online

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Format:
Book
Author/Creator:
Ensslin, Astrid, author.
Language:
English
Subjects (All):
Video games--Social aspects--Philosophy.
Video games.
Digital media--Philosophy.
Digital media.
Interactive multimedia--Philosophy.
Interactive multimedia.
Hypertext fiction--History and criticism--Theory, etc.
Hypertext fiction.
Fantasy games--Philosophy.
Fantasy games.
Play (Philosophy).
Intermediality.
Philosophy.
Internet games.
Social aspects.
Genre:
Fantasy games.
Physical Description:
1 online resource (x, 206 pages) : illustrations
Place of Publication:
Cambridge, Mass. ; London, England : The MIT Press, [2014]
System Details:
text file
Summary:
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
Contents:
1 Introduction 1
I Theory and Methodology
2 Playing with Rather Than by Rules 19
3 Between Ludicity and Literariness 37
II Analyses
4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader 57
5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp 73
6 "Your Innocence Drifts Away": Antiludkity and Ludic Mechanics in The Princess Murderer 89
7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction 105
8 The Paradox of Poetic Gaming: evidence of everything exploding 123
9 From Paidia to Ludus: The Path, a Literary Auteur Game 141
10 Conclusion 161.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
9780262322034
026232203X
OCLC:
877868242
Access Restriction:
Restricted for use by site license.

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