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Literary gaming / Astrid Ensslin.
- Format:
- Book
- Author/Creator:
- Ensslin, Astrid, author.
- Language:
- English
- Subjects (All):
- Video games--Social aspects--Philosophy.
- Video games.
- Digital media--Philosophy.
- Digital media.
- Interactive multimedia--Philosophy.
- Interactive multimedia.
- Hypertext fiction--History and criticism--Theory, etc.
- Hypertext fiction.
- Fantasy games--Philosophy.
- Fantasy games.
- Play (Philosophy).
- Intermediality.
- Philosophy.
- Internet games.
- Social aspects.
- Genre:
- Fantasy games.
- Physical Description:
- 1 online resource (x, 206 pages) : illustrations
- Place of Publication:
- Cambridge, Mass. ; London, England : The MIT Press, [2014]
- System Details:
- text file
- Summary:
- A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
- Contents:
- 1 Introduction 1
- I Theory and Methodology
- 2 Playing with Rather Than by Rules 19
- 3 Between Ludicity and Literariness 37
- II Analyses
- 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader 57
- 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp 73
- 6 "Your Innocence Drifts Away": Antiludkity and Ludic Mechanics in The Princess Murderer 89
- 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction 105
- 8 The Paradox of Poetic Gaming: evidence of everything exploding 123
- 9 From Paidia to Ludus: The Path, a Literary Auteur Game 141
- 10 Conclusion 161.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9780262322034
- 026232203X
- OCLC:
- 877868242
- Access Restriction:
- Restricted for use by site license.
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