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Gameworld interfaces / Kristine Jørgensen.
- Format:
- Book
- Author/Creator:
- Jorgensen, Kristine, 1978- author.
- Language:
- English
- Subjects (All):
- Video games--Psychological aspects.
- Video games.
- Video games--Design.
- User interfaces (Computer systems).
- Virtual reality--Psychological aspects.
- Virtual reality.
- Psychological aspects.
- Physical Description:
- 1 online resource
- Other Title:
- Game world interfaces
- Place of Publication:
- Cambridge, Massachusetts : The MIT Press, [2013]
- System Details:
- text file
- Summary:
- Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface.
- Contents:
- 1 Introduction 1
- 2 Designing the Game Interface 19
- 3 The Gameworld as Interface 55
- 4 The Interface as Liminal 105
- 5 Toward a Theory of the Gameworld Interface 141.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
- 9780262319065
- 0262319063
- OCLC:
- 865508691
- Access Restriction:
- Restricted for use by site license.
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