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Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.

MIT Press Direct (eBooks) Available online

MIT Press Direct (eBooks)
Format:
Book
Contributor:
Lowood, Henry, editor.
Guins, Raiford, editor.
Series:
Game histories
Language:
English
Subjects (All):
Video games--History.
Video games.
History.
Video games--Terminology.
Genre:
Video games.
Physical Description:
1 online resource (xx, 443 pages) : illustrations.
Place of Publication:
Cambridge, Massachusetts ; London, England : The MIT Press, [2016]
System Details:
text file
Summary:
Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
Contents:
1 Achievements / Mikael Jakobsson Jakobsson, Mikael 1
2 Adventure / Nick Montfort Montfort, Nick 13
3 Amusement Arcade / Erkki Huhtamo Huhtamo, Erkki 21
4 Artificial Intelligence / Rebecca E. Skinner Skinner, Rebecca E. 29
5 Character / Katherine Isbister Isbister, Katherine 37
6 Classic Gaming / Melanie Swalwell Swalwell, Melanie 45
7 Code / Mark Sample Sample, Mark 53
8 Console / Raiford Guins Guins, Raiford 63
9 Control / Peter Krapp Krapp, Peter 73
10 Controller / Steven E. Jones Jones, Steven E. 81
11 Cooperative Play / Emma Witkowski Witkowski, Emma 89
12 Culturalization / Kate Edwards Edwards, Kate 97
13 Demo / Michael Nitsche Nitsche, Michael 103
14 Difficulty / Bobby Schweizer Schweizer, Bobby 109
15 Educational Games / Anastasia Salter Salter, Anastasia 119
16 Embodiment / Don Ihade Ihade, Don 127
17 Emulation / Jon Ippolito Ippolito, Jon 133
18 Fun / David Thomas Thomas, David 143
19 Game Art / Mary Flanagan Flanagan, Mary 151
20 Game Audio / William Gibbons Gibbons, William 159
21 Game Balance / David Sirlin Sirlin, David 169
22 Game Camera / Jennifer deWinter deWinter, Jennifer 177
23 Game Culture / Reneé H. Reynolds Reynolds, Reneé H., Ken S. McAllister McAllister, Ken S., Judd Ethan Ruggill Ruggill, Judd Ethan 187
24 Game Development / Katie Salen Tekinbas Tekinbas, Katie Salen 195
25 Game Engine / Henry Lowood Lowood, Henry 203
26 Game Glitch / Peter Krapp Krapp, Peter 211
27 Games as a Medium / Mary Flanagan Flanagan, Mary 221
28 Genre / Mark J. P. Wolf Wolf, Mark J. P. 229
29 Identities / Carly A. Kocurek Kocurek, Carly A. 237
30 Immersion / Brooke Belisle Belisle, Brooke 247
31 Independent Games / John Sharp Sharp, John 259
32 Intellectual Property / Jas Purewal Purewal, Jas 269
33 Kriegsspiel / Matthew Kirschenbaum Kirschenbaum, Matthew 279
34 Machinima / Jenna Ng Ng, Jenna 287
35 Mechanics / Miguel Sicart Sicart, Miguel 297
36 Menu / Laine Nooney Nooney, Laine 305
37 Metagame / Stephanie Boluk Boluk, Stephanie, Patrick LeMieux LeMieux, Patrick 313
38 Modification / Hector Postigo Postigo, Hector 325
39 Narrative / Marie-Laure Ryan Ryan, Marie-Laure 335
40 Platform / Caetlin Benson-Allott Benson-Allott, Caetlin 343
41 Playing / Jesper Juul Juul, Jesper 351
42 Perspective / Jacob Gaboury Gaboury, Jacob 359
43 Procedurally / Eric Kaltman Kaltman, Eric 369
44 Role-Play / Esther MacCallum-Stewart MacCallum-Stewart, Esther 377
45 Save / Samuel Tobin Tobin, Samuel 385
46 Simulation / David Myers Myers, David 393
47 Toys / Jon-Paul C. Dyson Dyson, Jon-Paul C. 401
48 Walkthrough / James Newman Newman, James 409
49 World Building / Marcelo Alejandro Aranda Aranda, Marcelo Alejandro 419.
Notes:
OCLC-licensed vendor bibliographic record.
ISBN:
0262331942
9780262331944
9780262331937
0262331934
OCLC:
960041709
Access Restriction:
Restricted for use by site license.

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