Debugging game history : a critical lexicon / edited by Henry Lowood and Raiford Guins ; editorial assistant, A.C. Deger.
- Format:
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- Contributor:
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- Series:
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- Language:
- English
- Subjects (All):
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- Genre:
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- Physical Description:
- 1 online resource (xx, 443 pages) : illustrations.
- Place of Publication:
- Cambridge, Massachusetts ; London, England : The MIT Press, [2016]
- System Details:
- text file
- Summary:
- Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.
- Contents:
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- 1 Achievements / Mikael Jakobsson Jakobsson, Mikael 1
- 2 Adventure / Nick Montfort Montfort, Nick 13
- 3 Amusement Arcade / Erkki Huhtamo Huhtamo, Erkki 21
- 4 Artificial Intelligence / Rebecca E. Skinner Skinner, Rebecca E. 29
- 5 Character / Katherine Isbister Isbister, Katherine 37
- 6 Classic Gaming / Melanie Swalwell Swalwell, Melanie 45
- 7 Code / Mark Sample Sample, Mark 53
- 8 Console / Raiford Guins Guins, Raiford 63
- 9 Control / Peter Krapp Krapp, Peter 73
- 10 Controller / Steven E. Jones Jones, Steven E. 81
- 11 Cooperative Play / Emma Witkowski Witkowski, Emma 89
- 12 Culturalization / Kate Edwards Edwards, Kate 97
- 13 Demo / Michael Nitsche Nitsche, Michael 103
- 14 Difficulty / Bobby Schweizer Schweizer, Bobby 109
- 15 Educational Games / Anastasia Salter Salter, Anastasia 119
- 16 Embodiment / Don Ihade Ihade, Don 127
- 17 Emulation / Jon Ippolito Ippolito, Jon 133
- 18 Fun / David Thomas Thomas, David 143
- 19 Game Art / Mary Flanagan Flanagan, Mary 151
- 20 Game Audio / William Gibbons Gibbons, William 159
- 21 Game Balance / David Sirlin Sirlin, David 169
- 22 Game Camera / Jennifer deWinter deWinter, Jennifer 177
- 23 Game Culture / Reneé H. Reynolds Reynolds, Reneé H., Ken S. McAllister McAllister, Ken S., Judd Ethan Ruggill Ruggill, Judd Ethan 187
- 24 Game Development / Katie Salen Tekinbas Tekinbas, Katie Salen 195
- 25 Game Engine / Henry Lowood Lowood, Henry 203
- 26 Game Glitch / Peter Krapp Krapp, Peter 211
- 27 Games as a Medium / Mary Flanagan Flanagan, Mary 221
- 28 Genre / Mark J. P. Wolf Wolf, Mark J. P. 229
- 29 Identities / Carly A. Kocurek Kocurek, Carly A. 237
- 30 Immersion / Brooke Belisle Belisle, Brooke 247
- 31 Independent Games / John Sharp Sharp, John 259
- 32 Intellectual Property / Jas Purewal Purewal, Jas 269
- 33 Kriegsspiel / Matthew Kirschenbaum Kirschenbaum, Matthew 279
- 34 Machinima / Jenna Ng Ng, Jenna 287
- 35 Mechanics / Miguel Sicart Sicart, Miguel 297
- 36 Menu / Laine Nooney Nooney, Laine 305
- 37 Metagame / Stephanie Boluk Boluk, Stephanie, Patrick LeMieux LeMieux, Patrick 313
- 38 Modification / Hector Postigo Postigo, Hector 325
- 39 Narrative / Marie-Laure Ryan Ryan, Marie-Laure 335
- 40 Platform / Caetlin Benson-Allott Benson-Allott, Caetlin 343
- 41 Playing / Jesper Juul Juul, Jesper 351
- 42 Perspective / Jacob Gaboury Gaboury, Jacob 359
- 43 Procedurally / Eric Kaltman Kaltman, Eric 369
- 44 Role-Play / Esther MacCallum-Stewart MacCallum-Stewart, Esther 377
- 45 Save / Samuel Tobin Tobin, Samuel 385
- 46 Simulation / David Myers Myers, David 393
- 47 Toys / Jon-Paul C. Dyson Dyson, Jon-Paul C. 401
- 48 Walkthrough / James Newman Newman, James 409
- 49 World Building / Marcelo Alejandro Aranda Aranda, Marcelo Alejandro 419.
- Notes:
- OCLC-licensed vendor bibliographic record.
- ISBN:
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- 0262331942
- 9780262331944
- 9780262331937
- 0262331934
- OCLC:
- 960041709
- Access Restriction:
- Restricted for use by site license.
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